Editing entities in .bsp files Created 15 years ago2008-11-30 18:17:36 UTC by 3mil 3mil

Created 15 years ago2008-11-30 18:17:36 UTC by 3mil 3mil

Posted 15 years ago2008-11-30 18:17:36 UTC Post #259251
Is it possible to add, remove, or replace entities such as info_player start or info_player_deathmatch from a .bsp file? I've been trying to make the half life 1 single player maps coop or death match and I'm wondering if it can be done with out any original coding. I'm thinking all that I would need to do is add the necessary entities to make it playable for more than one person and then place the .bsp into the maps folder for half deathmatch. Am I right? And if so how can I edit the existing entities to allow more players? I'm pretty sure de-compiling and re-compiling won't work, but I do remember reading something about editing maps through notepad...
Posted 15 years ago2008-11-30 18:29:22 UTC Post #259252
I always heard decompiling, recompiling and rereleasing maps was illegal.

Also, Sven-Coop already made the original maps cooperative and can also be achieved using Half-Life: Source: DeathMatch.
monster_urby monster_urbyGoldsourcerer
Posted 15 years ago2008-11-30 18:36:53 UTC Post #259254
Yes I believe it is, but I was never planning on releasing them just planned on using it for my own entertainment. But whats this about hl:s:dm? I've tried starting a server for it but I only have the multi-player maps to choose from. How would one go about running hl:s:dm with the single player maps?
Posted 15 years ago2008-11-30 18:42:19 UTC Post #259255
Copy the map files over from HL:S.

...I believe
monster_urby monster_urbyGoldsourcerer
Posted 15 years ago2008-11-30 18:55:07 UTC Post #259256
Works great, thanks.
Posted 15 years ago2008-11-30 18:59:08 UTC Post #259257
No problems mate :)
monster_urby monster_urbyGoldsourcerer
Posted 15 years ago2008-12-01 10:15:36 UTC Post #259269
Wut?

Half-Life singleplayer maps load just fine in deathmatch mode. No need to alter any entities or copy files over.

As for changing entities without decompiling:
You can use Ripent to extract entity data from a bsp file, load the ent file into notepad, make changes, then import it back into the bsp. Easy.
Posted 15 years ago2008-12-01 11:45:05 UTC Post #259271
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