Ambient_Fmodstream Created 15 years ago2008-12-08 01:01:06 UTC by Neclipse Neclipse

Created 15 years ago2008-12-08 01:01:06 UTC by Neclipse Neclipse

Posted 15 years ago2008-12-08 01:01:06 UTC Post #259559
Well, for my mod i plan to use the spirit 1.2 code, it has pretty much everything i need, with no disadvantages towards my wants in my mod. Except for the lack of the ambient_fmodstream entity.

Ive tried coding this entity myself using this tutorial

http://www.photo-sport.ch/diverts/quark/code/HL_mp3.htm

Ive tried doing this tutorial on the original HL sdk and the spirit 1.2 code.

I would like to believe that I have followed everything in the tutorial to the exact, although if I am having a problem then either the tutorial is bugged in one way or another or im a downright horrible coder, the only other coding I've ever really done is modifying weapons and HUD color.

If anybody can tell me that theres some problem with the tutorial and Its outdated, or simply say "Neclipse youre doing it wrong" xD, then anything is appretiated...although if you know where i could find spirit 1.2 with ambient_fmodsteam in it, or do it for me :D, or just, anything really, all is appretiated, forgive my grammatical and spelling errors.

-Neclipse
Posted 15 years ago2008-12-10 20:17:36 UTC Post #259753
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