*************I FINISHED THE COMPO !********************
Created 12 years ago2008-12-31 02:27:26 UTC by Strider
UNLESS you guys are planning on having this going for another month or so.Seems like a safe bet at this stage.
There are a couple small textlights and that weird "vgui" texture that emits light, or at least i thought so.Those "textlights" don't emit any light, its pitch black! But the vgui texture appears fullbright ingame because that texture is not to be used as a world texture. So why are you using it as a normal brush texture anyway?
One thing though, maybe we should add a requirement or at least a suggestion that each room must have some gameplay(combat or puzzle of some sort)?Fair enough, I think. Both my old rooms had some for of gameplay (one was combat, the other platforming).
Anyone know off-hand the jump/ducking/player scales?Yes. Yes I do.
I am all up for sorting but some may find this problematic if they don't know how to manipulate, move, and rename textures.Kind of goes without saying that if they know how to make textures for their room, they'd know how to save 'em in the right location, doesn't it?
So, you want all custom textures to have the map name included?Not in the filename, just a subfolder in the materials directory, so we can distinguish what belongs to who. It'll help when it comes to compiling the whole lot into a mod.
How about custom models? My custom models sit in their own folder anyways so I don't see the real need in changing it.I guess so.
I may be scrapping my current one and restartingTurns out this was a lie.