Desert Eagle Replacement Model: Try it o Created 15 years ago2009-01-29 19:14:05 UTC by RotatorSplint RotatorSplint

Created 15 years ago2009-01-29 19:14:05 UTC by RotatorSplint RotatorSplint

Posted 15 years ago2009-01-29 19:17:48 UTC Post #262118
Howdy, y'all.

I've finally gotten my Desert Eagle replacement model completed to a presentable level. It replaces the .357 model in any of the Half-Life 2 series of games, so give it a spin and tell me what you think!

Shots of the gun in various environments:
User posted image
User posted image
User posted image
User posted image
User posted image
I'm particularly interested in your opinions about the texturing. I chose to go with cubemapped reflections instead of phong reflections because I think they're more metal-like, but I'd like some more opinions on that before I call the texturing "finished". Comments on the animation are also welcome.

Sadly, there are no reload sound effects (because I can't find any suitable ones), but I did include the .357 fire sound from SMOD, so it should feel a bit more beefy to shoot than the .357 is. If you all have any suggestions on sounds I could use, you're more than welcome to let me know!

Also, there is no world model replacement at the moment, so you'll still see the .357 model lying around the world, and a Desert Eagle when you pick it up. That model is next on my agenda.

LOLWUT A LINK!?

Enjoy

EDIT: Shucks, the thread title got all flubbed. You all get the picture, anyway.
Posted 15 years ago2009-01-29 19:43:11 UTC Post #262121
Aww... I has hoping it was for HL1, I've been looking for one to match Otis in my mod. Looks cool though.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-01-29 19:57:57 UTC Post #262122
1: grab the deagle from CS1.6
2: grab the high-res hl hands
3: mash them together
4: ???
5: profit
Rimrook RimrookSince 2003
Posted 15 years ago2009-01-29 20:47:12 UTC Post #262126
1. It looks ugly and nothing like Op4's.
2. I can do that.
3. No model software besides an expired milkshape that I uninstalled
4. Use in mod.
5. mod is non-profit; selling it would be illegal because of the other content I have.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-01-29 21:28:59 UTC Post #262129
4: ???
5: profit
4. Use in mod.
5. mod is non-profit; selling it would be illegal because of the other content I have.
I lol'd so hard.
monster_urby monster_urbyGoldsourcerer
Posted 15 years ago2009-01-29 21:43:16 UTC Post #262130
Well, good. Even if I did'nt make my point, I made you laugh. Now you have a 3 day life extentsion.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-01-29 21:50:16 UTC Post #262131
By the way, love the model RSplint. <- "lol. Arse Plint"

If I were to give full credit, may I use this in a mod, should I ever get round to making one?
monster_urby monster_urbyGoldsourcerer
Posted 15 years ago2009-01-29 21:54:02 UTC Post #262132
Looks awesome, RotatorSplint. I will definately try this out tonight.

The cubemaps do give a much better chrome look than phong, but I wouldn't rule phong out entirely. Some nice subtle rim lighting could look pretty schmick in dark, moody areas.

downloads
Strider StriderTuned to a dead channel.
Posted 15 years ago2009-01-29 21:58:28 UTC Post #262133
:crowbar: :crowbar: :crowbar:

@Urbeh:
You're more than welcome to use the model in a mod. Just remember that all the content is made by me except for its fire sound. That came from SMOD.

@Strideh:
I was having some weird issues with getting both shaders working simultaneously. The phong mask is in the alpha channel of the normal map, which means that I need a separate file for the specular mask, but it will refuse to use that mask if the model is using a normal map, and I have no idea why. If I can get both working, I'll definitely use them, but unless you have some weird trickery up your sleeve, I can't figure this out.
Posted 15 years ago2009-01-29 22:10:30 UTC Post #262134
I can have a look tonight.
Strider StriderTuned to a dead channel.
Posted 15 years ago2009-02-01 07:57:46 UTC Post #262216
If it had reload sounds then this would replace my .357 in all Source games.
monster_urby monster_urbyGoldsourcerer
Posted 15 years ago2009-02-01 14:51:18 UTC Post #262227
Well if you say that, then that's at the top of my list of things to fix! :D
Posted 15 years ago2009-02-01 19:18:47 UTC Post #262232
Aww... I has hoping it was for HL1
In a source forum? LOL.

Aaanyway, this model, and you're post jeff, has inspired me to make a deagle replacement myself, for hl1.

WIP:
User posted image
/Hijack

EDIT: Added full res (HD) jpeg.

EDIT2: Made both edits bold.
Posted 15 years ago2009-02-01 21:46:38 UTC Post #262236
I used the front page to read the thread, I did'nt see it was for source from there, and I did'nt notice that it was in the source forums. I don't pay attention. :\ I may consider using the hl1 deagle in my mod, provided I have your permission and it looks close enough to the one on the HD Otis model I'm using.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-02-01 23:02:38 UTC Post #262237
This is great!
Submit it to FPSB for a more permanent link and publicity.
Posted 15 years ago2009-02-01 23:07:47 UTC Post #262238
I used the front page to read the thread, I did'nt see it was for source from there, and I did'nt notice that it was in the source forums. I don't pay attention. unsure - :\ I may consider using the hl1 deagle in my mod, provided I have your permission and it looks close enough to the one on the HD Otis model I'm using.
Well, i don't give a crap about you using it, seeing as you are the one that got me making it x3

And also, the textures made the deagle crap, and the smoothing made it look quite bad, eg, the barrel hole no longer looks like a hole, it only looks like a little inward bump.
User posted image
The texture problem isn't that big of a problem, but i have no idea how to fix the smoothing yet.
Posted 15 years ago2009-02-02 00:01:29 UTC Post #262239
Couldn't edit this in:
Phong would have suited HL2 more than cubemap reflections, though. The chrome look on the deagle just looks weird in those smooth gloves. A little phong might make the metal look like it has more of a satin finish than a chrome one.
Posted 15 years ago2009-02-02 00:55:09 UTC Post #262241
Alright, so far is a working beta model, it has placeholder textures, such as the barrel being chrome while the slide black, but it has custom animations, because i had to create an extra bone for the slide because on a deagle the slide will kick back.

Will upload asap.

EDIT: http://www.adrive.com/public/86bba578dab6c5f3809bb0fc4b3a95a0207106b0f0155238ae6be8e91d3e1a42.html

EDIT: Remember, it's only a beta, it works, but it's the first time i got it to work properly.
Posted 15 years ago2009-02-02 01:27:58 UTC Post #262242
Hijacking another guy's project thread is cool. Wait, no it isn't.
Strider StriderTuned to a dead channel.
Posted 15 years ago2009-02-02 01:34:30 UTC Post #262243
Utterly awesome, RotateySplintey =D

I'm sitting here.. Bleeding out my ass... You know why?
Because of this Mousse T track.
I mean Deagle.

Also rofl'd at Jeffmod's interpretation of
???
Profit!
Archie ArchieGoodbye Moonmen
Posted 15 years ago2009-02-03 18:37:23 UTC Post #262308
rofl'd at Jeffmod's interpretation of
???
Profit!
:D I'm making everyone laugh!
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-02-04 17:43:55 UTC Post #262332
Updayt:
  • Added basic sounds to the reload animation
I don't think they really match the beefyness of the gun, but they add a lot to the feel of it when you reload. The sounds came from freesound.org (I was actually surprised at how decent they came out from a source like that), but if any of you know of other sources I can choose from, let me know!

Ze link!
Posted 15 years ago2009-03-09 23:59:36 UTC Post #262345
Posted 15 years ago2009-03-10 04:23:42 UTC Post #264028
Wow. You really just wanna get banned again don't you?

It's ok. I wouldn't mind it either.
monster_urby monster_urbyGoldsourcerer
Posted 15 years ago2009-03-10 04:28:35 UTC Post #264031
Ha ha ha! i found Yodalman's post much more interesting and funny then what everyone else has said in this thread
Posted 15 years ago2009-03-10 04:29:48 UTC Post #264032
Maybe you can join him then?
Posted 15 years ago2009-03-10 04:34:36 UTC Post #264033
ay, put a lid on it. just because i can speak for myself and i dont jump on the bandwagon!
Posted 15 years ago2009-03-10 04:56:53 UTC Post #264035
In all fairness I don't recall the last time you actually helped someone or provided any sort of constructive criticism in this forum, NineTnine. What do you do here other than quietly stir up shit?

Yodalman: Sometimes lengthy sighs just aren't enough to describe you.
Strider StriderTuned to a dead channel.
Posted 15 years ago2009-03-10 05:13:06 UTC Post #264036
i actually commented on two maps the other day (one was in the PROBLEM maps).

But yeah exactamoondo, your right Strider, i do just pop in to pile up useless replys in forum threads and peoples journals. Alot of other people do too.
However, im not hurting anyone (.. or helping), and i do enjoy taking the piss and contradicting people (including myself).
Would you like me to move this conversation to PMs or another thread, sir?
Posted 15 years ago2009-03-10 05:13:09 UTC Post #264037
Kickass looking DE, would it be possible to combine multiple reflection types in source? It already looks better then the Counter-strike Source DE, which doesnt look bad either.
Posted 15 years ago2009-03-10 07:18:36 UTC Post #264039
NineTnine: nope, just making an observation.
Strider StriderTuned to a dead channel.
Posted 15 years ago2009-03-10 16:30:12 UTC Post #264058
@pepper:

Yeah, I've been experimenting with getting phong and cubemaps working simultaneously this week. It's weird, though, because it doesn't seem to work in Episode One; in Two, they work just fine, but in One, the gun only renders the Phong shader. Also, I can't get the engine to use separate masks for phong and cubemaps; it forces me to use the mask in the normal map's alpha channel, which is irritating. That said, the gun looks 100x better with both shaders working instead of just one or the other. I haven't made enough changes to the gun to warrant an other release, but as I make progress on its world model, I'll host what I've got. :crowbar:

I'm surprised you think it's prettier than the Counter-Strike Desert Eagle :D . I think I've made its diffuse color a little too dark and there are still a few small quirks with its reload animation, but I'll probably change that as work on the gun comes to a close. Thanks for the comments; I'll keep chuggin' away!

EDIT: Oh, also, I'd like your opinions on the position of the gun. I feel like it's too far from the player's view, so it appears to be too small to be a Desert Eagle. I'm wondering if I should just move it closer to the player's view.
Posted 15 years ago2009-03-10 18:08:21 UTC Post #264061
Shit, whilst editing i removed the whole post, what i actually posted was that i was getting a error, something about a vtex model or something, it spams it in the console like 5 times a second, but I've resolved it now.

And also, that post has been there for a long time, i'm sure some of you reading
what about www.findsounds.com?
i just accidently deleted it in a edit, shite.
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