Any way to stop light from bouncing off Created 15 years ago2009-04-23 15:42:41 UTC by Soup Miner Soup Miner

Created 15 years ago2009-04-23 15:42:41 UTC by Soup Miner Soup Miner

Posted 15 years ago2009-04-23 15:51:17 UTC Post #265925
User posted image
That pillar is uniformly lit as seen above because light from the sky is bouncing off the water around the platform. The water is actually a func_conveyor. It's even lighting the tunnel inside the pillar, which is very bizzare.
If I delete the conveyor, the light issue is gone. But the water has to be there in the final map, so how do I stop light from bouncing off the face?
Posted 15 years ago2009-04-23 16:38:58 UTC Post #265929
So there's no way around using conveyor? If there isn't a fix then you may have to choose between conveyor water and this lighting glitch. The only stupid idea I can think of is to darken the actual textures in PS.
Habboi HabboiSticky White Love Glue
Posted 15 years ago2009-04-23 16:52:08 UTC Post #265931
Is the conveyor set as texture-emitting in the lights.rad(if so remove it). Also maybe, use a light_spot with "is sky" checked to yes, and also possibly just turn the light_environment way down...

edit: you might also have an error causing the pillar to show fullbright? You might also fiddle with the ZHLT lightflags, but as you already know, they are quite buggy...
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-04-23 23:22:28 UTC Post #265936
I'm darkening the water texture as it is to mix better with the sky, but the color of a texture has nothing to do with what kind of light it reflects. Not in Goldsrc, at least.

None of the textures are emitting light. There are no texlights used at all in this map, for that matter.

Light_spot is out of the question for the sky. Models are lit completely wrong with light_spot.

The pillar is also not fullbright. The top of the pillar is lit normally. If you look at the wood trims, you can see how the same thing is happening to the sides there-- the top is darker, and is receiving proper lighting :(
Posted 15 years ago2009-04-24 02:10:06 UTC Post #265942
What are your settings in the light_environment?
Posted 15 years ago2009-04-24 15:40:11 UTC Post #265950
Changing the conveyor to func_water didn't change anything. A face is a face, I guess.

The light_environment is angled at -30 with shadows being the same light color, but darker. The color is blue, more or less. The color being reflected onto that pillar is more yellow than anything. I want to say it's the same color as the default light color (255 255 128) just to make some sense of it, but that would basically mean light coming from nowhere.

Perhaps a better question to ask at this point is why does rad allow light to bounce off a transparent surface? It should be passing through.
Posted 15 years ago2009-04-25 00:33:06 UTC Post #265965
may-b try turning down the brightness of the light enviroment? what is the brightness set to now?
Captain Terror Captain Terrorwhen a man loves a woman
Posted 15 years ago2009-04-25 08:34:16 UTC Post #265978
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