How to Add Weapons into a Half Life 1 Ma Created 14 years ago2009-06-11 23:49:27 UTC by savetehaloz savetehaloz

Created 14 years ago2009-06-11 23:49:27 UTC by savetehaloz savetehaloz

Posted 14 years ago2009-06-11 23:49:27 UTC Post #268206
How can I add weapons that can be picked up in a Half Life map?
Posted 14 years ago2009-06-12 01:45:06 UTC Post #268207
The weapon_ point entities. Stick one where you want a weapon to appear. For example, placing a weapon_crowbar in a map will make a crowbar appear where you placed the entity.

Unless you mean something else.
Jessie JessieTrans Rights <3
Posted 14 years ago2009-06-12 06:44:45 UTC Post #268214
We need a huge notice or something to make sure people check the tutorials before posting stupid questions. :rly:
monster_urby monster_urbyGoldsourcerer
Posted 14 years ago2009-06-12 06:54:16 UTC Post #268215
I wonder why we even bother to HAVE tutorials these days...
And savetehaloz, if you mean NEW weapons, out of the question without the SDK. Please, read the tutorials first.
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2009-06-12 18:12:51 UTC Post #268227
sorry guys, i was actually reading the tutorials but wasn't sure if a weapon was going to spawn. thnx
Posted 14 years ago2009-06-13 01:19:22 UTC Post #268240
Has experimenting become obsolete?
Jessie JessieTrans Rights <3
Posted 14 years ago2009-06-13 04:02:02 UTC Post #268242
Has experimenting become obsolete?
not really, it just seems that he can't be arsed to try it.
Skals SkalsLevel Designer
Posted 14 years ago2009-06-13 07:38:11 UTC Post #268245
Ah, TWHL abuse... Turning n00bs into well-adjusted members of the internet community.
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2009-06-13 13:04:00 UTC Post #268248
sorry guys it was that i could not find the weapon_etc. I found out today that my .fdg was corrupted.
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