Compile problem Created 14 years ago2009-07-25 23:06:06 UTC by ATDestroy ATDestroy

Created 14 years ago2009-07-25 23:06:06 UTC by ATDestroy ATDestroy

Posted 14 years ago2009-07-26 05:45:52 UTC Post #270873
[quote] hlcsg 3.6 x86 (32b) SSE OFF (May 2 2009)
Super Half-Life Compilation Tools -- Custom Build.
Based on code modifications by Sean 'Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Raising of limits and improved format done by Silencer.
PHLT_Copy_Brush entity implemented by Protector.
Submit detailed bug reports to amckern@yahoo.com.
-----  BEGIN  hlcsg -----
Command line: hlcsg.exe -wadautodetect -chart -estimate -texdata 8192 H:\Games3\SIERRA\Half-Life\valve\maps\hallway_1.map
Entering H:\Games3\SIERRA\Half-Life\valve\maps\hallway_1.map

Current hlcsg Settings
Name | Setting | Default
--------------------|-------------|------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 33554432 ] [ 33554432 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]

Brushes discarded from clipping hulls: 0 (totalling 0 sides)
CreateBrush:
(0.09 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.72 seconds)

Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ----------------- ----------------- ------
models 0/512 0/32768 ( 0.0%)
planes 1342/32768 26840/655360 ( 4.1%)
vertexes 0/65535 0/786420 ( 0.0%)
nodes 0/32767 0/786408 ( 0.0%)
texinfos 159/32767 6360/1310680 ( 0.5%)
faces 0/65535 0/1310700 ( 0.0%)
clipnodes 0/32767 0/262136 ( 0.0%)
leaves 0/32767 0/917476 ( 0.0%)
marksurfaces 0/65535 0/131070 ( 0.0%)
surfedges 0/1048575 0/4194300 ( 0.0%)
edges 0/524287 0/2097148 ( 0.0%)
texdata [variable] 0/33554432 ( 0.0%)
lightdata [variable] 0/33554432 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 0/16777215 ( 0.0%)

> Total BSP file data space used: 33200 bytes.

Textures referenced: 0

Checking Wadfiles:

Warning: Wad file '\games3\sierra\half-life\valve\barney.wad' not found
Warning: Wad file '\games3\sierra\half-life\valve\halflife.wad' not found
Warning: Wad file '\games3\sierra\half-life\valve\xeno.wad' not found
Warning: Wad file '\games3\sierra\half-life\valve\zhlt.wad' not found
Warning: Wad file '\games3\sierra\half-life\valve\scifi.wad' not found
Warning: Wad file '\my documents\downloads\submerged.wad' not found

Warning: ::FindTexture() texture MOD_LABWALL01A not found!
Warning: ::FindTexture() texture NULL not found!
Are you sure you included zhlt.wad in your wadpath list?
Warning: ::FindTexture() texture MOD_LBMETAL1C not found!
Warning: ::FindTexture() texture MOD_THINLIGHTA not found!
Warning: ::FindTexture() texture MOD_METFLOOR1C not found!
Warning: ::FindTexture() texture MOD_METAL1A not found!
Warning: ::FindTexture() texture {BLUE not found!
Warning: ::LoadLump() texture MOD_LABWALL01A not found!
Warning: ::LoadLump() texture MOD_LBMETAL1C not found!
Warning: ::LoadLump() texture MOD_METAL1A not found!
Warning: ::LoadLump() texture MOD_METFLOOR1C not found!
Warning: ::LoadLump() texture MOD_THINLIGHTA not found!
Warning: ::LoadLump() texture NULL not found!
Warning: ::LoadLump() texture {BLUE not found!
Texture usage is at 0.00 MB (of 32.00 MB max)
0.84 seconds elapsed

--- END hlcsg ---
hlbsp 3.6 x86 (32b) SSE OFF (May  2 2009)
Super Half-Life Compilation Tools -- Custom Build.
Based on code modifications by Sean 'Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Raising of limits and improved format done by Silencer.
PHLT_Copy_Brush entity implemented by Protector.
Submit detailed bug reports to amckern@yahoo.com.
-----  BEGIN  hlbsp -----
Command line: hlbsp.exe -chart -estimate -texdata 8192 H:\Games3\SIERRA\Half-Life\valve\maps\hallway_1.map

Current hlbsp Settings
Name | Setting | Default
------------------|-------------|------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

SolidBSP [hull 0] 358 (0.03 seconds)
BSP generation successful, writing portal file 'H:\Games3\SIERRA\Half-Life\valve\maps\hallway_1.prt'
SolidBSP [hull 1] 82 (0.02 seconds)
SolidBSP [hull 2] 209 (0.02 seconds)
SolidBSP [hull 3] 500...590 (0.09 seconds)

Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ----------------- ----------------- ------
models 1/512 64/32768 ( 0.2%)
planes 293/32768 5860/655360 ( 0.9%)
vertexes 515/65535 6180/786420 ( 0.8%)
nodes 255/32767 6120/786408 ( 0.8%)
texinfos 159/32767 6360/1310680 ( 0.5%)
faces 442/65535 8840/1310700 ( 0.7%)
clipnodes 696/32767 5568/262136 ( 2.1%)
leaves 147/32767 4116/917476 ( 0.4%)
marksurfaces 525/65535 1050/131070 ( 0.8%)
surfedges 1916/1048575 7664/4194300 ( 0.2%)
edges 973/524287 3892/2097148 ( 0.2%)
texdata [variable] 32/33554432 ( 0.0%)
lightdata [variable] 0/33554432 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 185/16777215 ( 0.0%)

> Total BSP file data space used: 55931 bytes.

Textures referenced: 7

0.44 seconds elapsed

--- END hlbsp ---
hlvis 3.6 x86 (32b) SSE OFF (May  2 2009)
Super Half-Life Compilation Tools -- Custom Build.
Based on code modifications by Sean 'Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Raising of limits and improved format done by Silencer.
PHLT_Copy_Brush entity implemented by Protector.
Submit detailed bug reports to amckern@yahoo.com.
-----  BEGIN  hlvis -----
Command line: hlvis.exe -chart -estimate -texdata 8192 H:\Games3\SIERRA\Half-Life\valve\maps\hallway_1.map
Portalleafs: 146
Numportals: 441

= Current hlvis Settings =
Name | Setting | Default
------------------|-------------|------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]

BasePortalVis:
(0.08 seconds)
LeafThread:
(1.44 seconds)
Average leafs visible: 133
g_visdatasize: 3092 compressed from 2774

Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ----------------- ----------------- ------
models 1/512 64/32768 ( 0.2%)
planes 293/32768 5860/655360 ( 0.9%)
vertexes 515/65535 6180/786420 ( 0.8%)
nodes 255/32767 6120/786408 ( 0.8%)
texinfos 159/32767 6360/1310680 ( 0.5%)
faces 442/65535 8840/1310700 ( 0.7%)
clipnodes 696/32767 5568/262136 ( 2.1%)
leaves 147/32767 4116/917476 ( 0.4%)
marksurfaces 525/65535 1050/131070 ( 0.8%)
surfedges 1916/1048575 7664/4194300 ( 0.2%)
edges 973/524287 3892/2097148 ( 0.2%)
texdata [variable] 32/33554432 ( 0.0%)
lightdata [variable] 0/33554432 ( 0.0%)
visdata [variable] 3092/16777216 ( 0.0%)
entdata [variable] 185/16777215 ( 0.0%)

> Total BSP file data space used: 59023 bytes.

Textures referenced: 7

1.55 seconds elapsed

--- END hlvis ---
hlrad 3.6 x86 (32b) SSE OFF (May  2 2009)
Super Half-Life Compilation Tools -- Custom Build.
Based on code modifications by Sean 'Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Raising of limits and improved format done by Silencer.
PHLT_Copy_Brush entity implemented by Protector.
Submit detailed bug reports to amckern@yahoo.com.
-----  BEGIN  hlrad -----
Command line: hlrad.exe -lights H:\Games3\SIERRA\Half-Life\lights.rad -chart -estimate -texdata 8192 H:\Games3\SIERRA\Half-Life\valve\maps\hallway_1.map

= Current hlrad Settings =
Name | Setting | Default
-------------------|---------------------|------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 33554432 ] [ 33554432 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[               off ] [               off ]
rgb transfers [ off ] [ off ]

[Reading texlights from 'D:\halflife mapping\Hammer\tools\lights.rad']
[14 texlights parsed from 'D:\halflife mapping\Hammer\tools\lights.rad']

[Reading texlights from 'H:\Games3\SIERRA\Half-Life\lights.rad']
Warning: Redundant '+0~WHITE' def in 'D:\halflife mapping\Hammer\tools\lights.rad' AND 'H:\Games3\SIERRA\Half-Life\lights.rad'!
Warning: Redundant '+0BUTTONSUIT' def in 'D:\halflife mapping\Hammer\tools\lights.rad' AND 'H:\Games3\SIERRA\Half-Life\lights.rad'!
Warning: Redundant '+0~LIGHT3C' def in 'D:\halflife mapping\Hammer\tools\lights.rad' AND 'H:\Games3\SIERRA\Half-Life\lights.rad'!
Warning: Redundant '~LIGHT3C' def in 'D:\halflife mapping\Hammer\tools\lights.rad' AND 'H:\Games3\SIERRA\Half-Life\lights.rad'!
Warning: Redundant 'DX_Wall01' def in 'D:\halflife mapping\Hammer\tools\lights.rad' AND 'H:\Games3\SIERRA\Half-Life\lights.rad'!
Warning: Redundant '+A~LIGHT1' def in 'D:\halflife mapping\Hammer\tools\lights.rad' AND 'H:\Games3\SIERRA\Half-Life\lights.rad'!
Warning: Redundant '+0~LIGHT1' def in 'D:\halflife mapping\Hammer\tools\lights.rad' AND 'H:\Games3\SIERRA\Half-Life\lights.rad'!
Warning: Redundant 'SUBWAY_LIGHTS' def in 'D:\halflife mapping\Hammer\tools\lights.rad' AND 'H:\Games3\SIERRA\Half-Life\lights.rad'!
Warning: Redundant '+0~FIFTS_LGHT06' def in 'D:\halflife mapping\Hammer\tools\lights.rad' AND 'H:\Games3\SIERRA\Half-Life\lights.rad'!
Warning: Redundant 'CRYS_2A' def in 'D:\halflife mapping\Hammer\tools\lights.rad' AND 'H:\Games3\SIERRA\Half-Life\lights.rad'!
Warning: Redundant '~LIGHT3A' def in 'D:\halflife mapping\Hammer\tools\lights.rad' AND 'H:\Games3\SIERRA\Half-Life\lights.rad'!
Warning: Redundant 'ba_light01' def in 'D:\halflife mapping\Hammer\tools\lights.rad' AND 'H:\Games3\SIERRA\Half-Life\lights.rad'!
Warning: Redundant '+1~LAB1_GAD3' def in 'D:\halflife mapping\Hammer\tools\lights.rad' AND 'H:\Games3\SIERRA\Half-Life\lights.rad'!
Warning: Redundant '+0~LIGHT2A' def in 'D:\halflife mapping\Hammer\tools\lights.rad' AND 'H:\Games3\SIERRA\Half-Life\lights.rad'!
[14 texlights parsed from 'H:\Games3\SIERRA\Half-Life\lights.rad']

Faces: 442
Create Patches: 2108 base patches
Opaque faces: 0
Square feet: 7694 [1107990.75 square inches]
Base patches created: 2108 out of 65545 max. (3.2%)
Error: No Lights!
Description: lighting of map halted (I assume you do not want a pitch black map!)
Howto Fix: Put some lights in the map.
Info: ??U???

--- END hlrad ---

[/quote]

For some reason it cant detect my texture wads?

Edit: hooold up, I'm stupid, let me add some lights, fix the redundant texlights and Ill try running the map. Then I'll post back.

Edit Edit: Compiled, ran fine, except all the textures showed up as the infamous pink/black checkerboard. So compilator can't find my .wads. Whats up with that? I thought I remembered posting about this problem before...But I'm not sure...
Posted 14 years ago2009-07-26 06:18:56 UTC Post #270889
Warning: Wad file '\games3\sierra\half-life\valve\barney.wad' not found
etc
etc
Is your compilator on a different hard drive? Edit your .map file and replace the file paths in the "wad" section to the proper location of the files.
Penguinboy PenguinboyHaha, I died again!
Posted 14 years ago2009-07-26 19:04:44 UTC Post #270913
FIXED.

I opened the .map file in notepad and edited the path names to include the drive letter.

This is pain in the ass to do for every map though, is it a bug with Hammer? or a bug with the compilator?
Posted 14 years ago2009-07-26 19:24:52 UTC Post #270921
The easiest solution is to put the compilator/build tools on the same drive as the WAD files. It's a Hammer bug, I think. Hammer saves the path of the WAD without the drive letter, assuming that it's all on the same drive.
Penguinboy PenguinboyHaha, I died again!
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