custom textures as decals Created 14 years ago2009-08-04 09:18:24 UTC by 413X 413X

Created 14 years ago2009-08-04 09:18:24 UTC by 413X 413X

Posted 14 years ago2009-08-04 09:18:24 UTC Post #271395
First of all. I'm no good in making textures and stuff.. So any answer better be detailed to even be understood. Now.. The question is pretty simple, how do I get custom textures to be working decals on walls?

I got a texture working with {blue and making it transparent on certain places. This works if it's a block with 255 solid. However, it doesn't even show if I place it as a decal on a wall.

Suggestions?
Posted 14 years ago2009-08-04 09:57:18 UTC Post #271397
You cannot use custom decals in Half-Life. Only the default ones as these are a coded element of Half-Life. You actually need to get in Half-Life and recode it and you can't do that without making a new Half-Life mod. Your best bet is to fake it by placing a 1 unit wide brush against the wall with your texture on it. And set to 'func_illusionary'
Posted 14 years ago2009-08-04 10:01:30 UTC Post #271398
Decals should be grayscale 8-bit indexed color bmp images, with the last color in the index being the color you want the decal to be. You can change this in Wally, open your texture in Wally, go to Colors>Edit Palette and manually change the last color in the index. Also decal names should start with {

To hotdog: yes you can use custom decals in Half-Life, at least I got it working with the newest version of HL in Steam. You don't even have to place it in decals.wad, I just made a wad of my own and the decal worked perfectly.
Posted 14 years ago2009-08-04 13:34:28 UTC Post #271401
Just remember to use another decal as a base for the palette, and that the size is 1:1.
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2009-08-04 14:48:17 UTC Post #271408
Well, I don't really undestand what i'm suppose to do here. And I still haven't got it working..
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