deactivating looped ambient_generics? Created 20 years ago2004-02-22 17:21:51 UTC by square square

Created 20 years ago2004-02-22 17:21:51 UTC by square square

Posted 20 years ago2004-02-22 17:21:51 UTC Post #16964
is there a way to kill a looped ambient_generic?
i have created a fan with an ambient_generic attached to it, but when i trigger a kill target on the ambient_generic it continues.
Posted 20 years ago2004-02-22 17:23:32 UTC Post #16965
hmm. the fans hav sounds in the rpoperties. if its a custon sound u can hav it in the custom sounds field in spirit.
Posted 20 years ago2004-02-22 20:27:09 UTC Post #17017
Fans have their own sounds, like MS said.

You dont need "Killtarget" to de-activate something, just trigger it again.
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