i want the monster_apache to disappear when it gets out of the players sight, because i dont need him anymore. kill target does not work on him. is there a way to get rid of him (without having to shoot him down)?
second question: when the apache leaves the players sight i want his rotor-sound to fade out, but he seems to have a built-in sound which i cannot control. is there a way to let his sound fade or attach an ambient-generic to him (while deactivating his own sound)?