Using killtarget? Created 15 years ago2009-08-17 15:44:35 UTC by CactusJack CactusJack

Created 15 years ago2009-08-17 15:44:35 UTC by CactusJack CactusJack

Posted 15 years ago2009-08-17 15:46:29 UTC Post #272091
Okay what I want to achieve is four platforms, arranged like this

|--------| |--------| (TOP View)
| 1 | o | 2 |
|--------| |--------| with two platforms inside each other at 1 and 2

I want to have two buttons, one makes the platforms spin around the origin (o)to the left and one that makes it go to the right. This is the first time i have really ever used killtarget for something. I have two platforms tied to a func_rot named platrot1 and another two named platrot2 inside eachother as in the diagram. I have One button targetting a multimanager named platmm1 which triggers two func_doors. One door has its killtarget set to the second button, and the other has its killtarget as the other rot rotating platform.
The other button is vice versa. So I have two buttons which essentially remove the other button and the platform which they arent triggering. This works fine until the next round, the buttons and platforms are always gone. Do killtargets remove for the entire game or something? If they do is there another way for me to achieve what I am trying to?

Edit The text picture didn't work. . . hopefully you can understand what I mean from the description
Posted 15 years ago2009-08-17 17:47:20 UTC Post #272094
yeah i think killtarget permanently gets rid of it. maybe if you use multisources in the master field instead of using the killtarget fields, it might work. I recently used 2 func_doors and multisource, essentially making a toggleable multisource like this:

i have a button that targets a mm that targets 4 func_doors, which their own target fields target a desired action, but i only wanted 1 to work at once and at the desired time. in essence, only the func_door with the active multisource (targeted by a second func_door) will fire. this second func_door targeting the multisource must be reset with a trigger_relay after operation, or it won't work right.

1. I created a multisource(4 really). A button targets a mm which targets a func_door1(4 of them really) which targets my desired action, and i put the name of the multisource(again 4, one for each door) in the master field of of func_door1.

2. i have another func_door set to toggle, func_door2 that targets the multisource. this way, door1 will only open if door2 is active. I used trigger_relay to reset the func_door 2 upon activation, thereby giving a toggleable multisource.

I don't understand exactly what you want to do, but mabye the above setup will give you an idea on another thing to try? i hope this is clear enough and makes some sense! good luck!
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