Texture problems in Half-Life: Source Created 14 years ago2009-08-22 18:54:41 UTC by bjox bjox

Created 14 years ago2009-08-22 18:54:41 UTC by bjox bjox

Posted 14 years ago2009-08-22 18:54:41 UTC Post #272374
In Hammer it looks OK, but ingame some textures is compressed or something, they are much smaller than in the editor. This is only happening when I am mapping for Half Life Source.

Screenshots:
In Hammer:
User posted image
InGame:
User posted image
Anyone knows how to fix this?
Posted 14 years ago2009-08-22 19:09:13 UTC Post #272376
That is really weird.
Why are you mapping for HL:S, just out of curiosity. It has physics and better lighting, but HL has a larger userbase.
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2009-08-22 20:16:19 UTC Post #272379
I tried to map for HL 2, but when I tried to launch the map I only got an error, Newer Protocol than your client or something, it was something with an protocol :P
Posted 14 years ago2009-08-22 20:31:13 UTC Post #272380
When was the last time you updated HL2 and your SDK tools?
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2009-08-23 05:40:59 UTC Post #272394
Never done it. I give a try
Posted 14 years ago2009-08-23 08:56:51 UTC Post #272398
If you have a never version of the SDK than HL2, it would probably give you the prototcal error.
If we can't fix the HL:S bug, we can at least try to set you up with HL2!
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2009-09-17 11:02:50 UTC Post #273432
Why don't you just up the scale of the texture? It looks like they are scaled incorrectly.
Instant Mix Instant MixTitle commitment issues
Posted 14 years ago2009-09-17 17:09:00 UTC Post #273441
It looks like it's scaled fine in Hammer, Good Map.
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