Half-Life: Isotope Created 14 years ago2009-09-23 23:15:57 UTC by Rimrook Rimrook

Created 14 years ago2009-09-23 23:15:57 UTC by Rimrook Rimrook

Posted 14 years ago2009-09-23 23:18:35 UTC Post #273676
This took a whole 7 minutes.
User posted image
Self explanatory. This mod will be so retarded, that is why it will succeed.
Rimrook RimrookSince 2003
Posted 14 years ago2009-09-23 23:21:17 UTC Post #273677
What the fuck?
That's awesome but... how?
Posted 14 years ago2009-09-23 23:46:28 UTC Post #273678
Isometric The Sims Half Life. I love the crate table and chairs set, but where's the bathroom? Or, the player?
Posted 14 years ago2009-09-24 02:15:37 UTC Post #273680
How do you control the player?
Posted 14 years ago2009-09-24 03:08:56 UTC Post #273681
@DiscoStu: The player is the guy in blue.

@Rimrook: Its strange how from that angle the blocky architecture kind of works. :\
monster_urby monster_urbyGoldsourcerer
Posted 14 years ago2009-09-24 06:36:59 UTC Post #273684
I know this type of game, I cant comeup with game titles. Whatever ... I like that. How do you gonna include finding keys and such? Or, first kill 10 enemys in 1 room, go to another room to pickup the gey, go back, open de gates, defeat a wave of enemys and proceed? meh :D
Posted 14 years ago2009-09-24 06:39:42 UTC Post #273685
Did you code this, or make a custom camera angle in flat-life?
I like it, either way. Looks neat.
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2009-09-24 07:21:44 UTC Post #273686
Well if it took him 7 minutes I'd guess that he didn't code anything :P
Penguinboy PenguinboyHaha, I died again!
Posted 14 years ago2009-09-24 11:42:34 UTC Post #273687
Wait.
What is this?
The Mad Carrot The Mad CarrotMad Carrot
Posted 14 years ago2009-09-24 11:46:34 UTC Post #273688
Make it turn-based like X-com: Apocalypse! ;)
Posted 14 years ago2009-09-27 00:22:36 UTC Post #273736
Ok... Here's the list of shit that went wrong.

? Camera takes a while to find the player so the view is messed up for a few seconds.
? Any gun with bullets DOES NOT WORK since their projection is camera based.
? Tau Cannon also doesn't work.
? Lack of shadow under player makes jumping difficult.
? Mouse-look is balls.
? If the camera pans too far left or right of the stage, the isometry looks weird.

The camera thing can be fixed, that's been proven in Flatlife. Which this might be an interesting new element to Flatlife if this is to go any further.

The trick is to pull the camera waaaaaaay back by the entire width of the workable area or so. Using the cvar default_fov I zoomed in. Originally its 90 but I set it to as low as it can go which is 10. That flattens the perspective and creates the isometry.

There are some pluses. With a proper camera setup, the isometry will never be messed up. The only way to do that is to code it in like the Top-down mode in Flatlife. If that's the case, an entire map could be made that is not restricted to a small corner.

I typed +strafe in the console and used the move keys to move around in only 8 directions. It was cool but I couldn't mouselook at the same time. Which I believe the mouselook version player model was reversed for some strange reason.

Experiment Failed. Farewell.
Rimrook RimrookSince 2003
Posted 14 years ago2009-09-27 03:53:15 UTC Post #273738
easy come, easy go.
Posted 14 years ago2009-09-27 04:04:46 UTC Post #273740
Yeah, camera in Goldsource is really buggy and difficult to work with. You are right about the player model having the model inverted when looking up and down. You car tell when you type 'thirdperson' in the console
Posted 14 years ago2009-09-27 10:02:31 UTC Post #273744
I really wanted to develop something from this. I'm a little disappointed.
easy come, easy go.
yep
Rimrook RimrookSince 2003
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