On that note Srry, yea tis true, How can Morgan know what can and cannot be down with the engine but anyway I'm not meaning
to bash the mod, or even you Morgan, just yeah research the engine as much as you can, learn how to create icons (40x40 .bmp file, if its game.bmp, rename the structure to game.ico) change the splashscreens for practice.. learn how to change the loading screen, fonts would be another you can learn to change.. anyways, yea, anyway, this mod does seem to have an interesting story line, but as of now, remember it is in its earliest phase.. and btw I know how hard it is to creating a mod without writing the plot out first, thats why I never succeeded. I was to focused on all the other stuff to do for the mod that I just winged the story line as I went on... a perfect example of this is my '121 Communications mod'
Found Here:
http://twhl.co.za/forums.php?thread=10458take a look through that.. sure it seems to be going along great, but there was no storyline, so it failed miserably.
Yes Morgan I do realize that the plot is just as important as everything else.. but to lead a team, you should know as much as you can learn about modding the half-life engine.