Toning down bloom Created 14 years ago2009-11-18 21:56:41 UTC by Soup Miner Soup Miner

Created 14 years ago2009-11-18 21:56:41 UTC by Soup Miner Soup Miner

Posted 14 years ago2009-11-18 21:56:41 UTC Post #275838
Simple question.
How do I tone down the max bloom in HDR?
I feel that the default is too much.
Posted 14 years ago2009-11-18 22:29:38 UTC Post #275839
Either a console command or code.
What the command would be, I have no idea. :(
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2009-11-18 22:35:18 UTC Post #275840
It's map-specific, isn't it?
Posted 14 years ago2009-11-18 22:37:06 UTC Post #275841
Every light entity has HDR values, so I'm guessing it's to do with your light_environment's HDR settings.

Total guess, though.
Archie ArchieGoodbye Moonmen
Posted 14 years ago2009-11-18 22:39:53 UTC Post #275842
It's map-specific, isn't it?
I dunno.
Does it say source mapper anywhere in my credentials? 'cos it ain't there. And this is why.
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2009-11-18 22:47:37 UTC Post #275843
Two good methods:

1) Use an env_tonemap_controller. Use a logic_auto to fire off some outputs, specifically "SetBloomScale blah". You can also use SetAutoExposureMin and SetAutoExposureMax to set the exposure range. Throw the entity in your map and use ent_fire to play with it and find some good results. This way is obviously global, so all light sources will be affected.

2) Use the BrightnessHDR or BrightnessScaleHDR keyvalues to tweak the HDR on the individual light source, so no other lights get scaled down. You should be able to use decimal figures to scale downwards.
Strider StriderTuned to a dead channel.
Posted 14 years ago2010-02-08 03:26:24 UTC Post #278772
I'm really sorry, I could never get this.

BrightnessScaleHDR doesn't seem to do anything, and I have no idea what sort of values I should be using for field BrightnessHDR field.
You must be logged in to post a response.