Lights not working Created 14 years ago2009-12-19 18:01:10 UTC by kkkaiden kkkaiden

Created 14 years ago2009-12-19 18:01:10 UTC by kkkaiden kkkaiden

Posted 14 years ago2009-12-19 18:01:10 UTC Post #276763
It says this
Malformed face (478) normal @
(1015.00, 634.00, -555.00)
(1015.00, 636.00, -556.00)
(1015.00, 637.00, -555.00)
(1015.00, 636.00, -554.00)
Error: Malformed face normal
Description: The texture alignment of a visible face is unusable
Howto Fix: If using Worldcraft, do a check for problems and fix any occurences of 'Texture axis perpindicular to face'
And then my lights don't work. I did a check for problems and it didn't find any. What is wrong?
Posted 14 years ago2009-12-19 19:26:19 UTC Post #276764
Find the brush with Map > Go To brush number, delete it and make a new one.
Posted 14 years ago2009-12-19 19:35:42 UTC Post #276765
What is the brush number? Is it 478?
Posted 14 years ago2009-12-19 19:38:44 UTC Post #276766
I'd try that, yes. If it's coords (shown in the status bar) are about those in the error, you've found the problematic brush. That, or try to navigate to those coords yourself...
Posted 14 years ago2009-12-19 21:34:13 UTC Post #276770
i find not ALWAYS.. but most of the time, when viewing in 2d flat mode (not textured) the engine will auto locate LOTS of malformed faces/texture perpendiculars by discoloring them apart from the block..

say.. in 2d flat mode the block appears red, but one of the faces is discoloured perfect black (0,0,0) the same as the background of unused space on that very same shape

helps me, because i'm always getting into trouble carving around

so.. if your still having problems finding it, you might give it a once over in 2d flat mode.. could help
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