Half-Life: Ghosthunter [REVISED!] Created 14 years ago2010-01-12 18:41:51 UTC by Suparsonik Suparsonik

Created 14 years ago2010-01-12 18:41:51 UTC by Suparsonik Suparsonik

Posted 14 years ago2010-01-12 18:46:49 UTC Post #277812
Half-Life: Ghosthunter!

I've been trying to make Half-Life: Ghosthunter for about 2 months now. I have finally realized I need some help with this, especially that I can't script majorly yet.

About the Modification:

You and a group of other "ghost busting individuals" start your own little ghosthunting business... everything seems to go right for the first two missions you are involved with, until the last one where G-Man calls you up to clear out an abandoned Missile Test facility (Black Mesa before the redevelopment into the test labs). Something goes extremely wrong because the ghosts have overwhelmed your team because they seem to be unusually stronger than the other ones you have battled in the past. The Boss Battle will feature someone pretty darn familiar but just a little different. But, you better except this to be a dang hard boss battle.

New things featured in the mod:

New redone weapons;

Special ghost-hunting pistol (starting weapon)
Special ghost-capturing mechanism (not sure to include this yet. if it is, it will be included as starter weapon also.)
Special ghost-hunting shotgun (gained later in game)
Special pulse rifle can shoot fast or slow (switch between main fire and alternate. gained later in game.)
Special ghost-hunting gauss (gained later in game.)
Special ghost-eradicating weapon (last weapon you get.)

New Aliens;

Mr. Friendly (prepare to get assraped a couple of times while trying to kill this)
Kingpin (Not sure how strong this bastard will be)
Chumtoad (pretty damn weak, will be able to call ghosts though)

Info about gameplay;

It will be the same as Half-Life but with different type weapons. Also will feature redone splash screen and everything for WON version. as for Steam version, if you feel like doing it... be my guest. May have Co-op mode for the people who like to do that kind of stuff.

Sequels;

I really only have one sequel planned. It will be more humorous than this version and may have more features and stuff.

Screenies and Media;

I only have one piece of artwork so far. (I redid the splash screen already too, but It would be a hassle to show you each different part of it.)

LOGO:
User posted image
Pipewrench:
User posted image
(one of the first weapons you get. maybe a modeller or someone can refurbish this model to look more high tech to hurt the ghosts...?)

Black Barney:
User posted image
(need a voice actor to voice for this guy)

RoboG-Man:
User posted image
(G-Man's failed clone attempt)

Haz-mat Scientist [guts ripped out]:
User posted image
(I was thinking, maybe the Ghost-protective suits could be based off of the original haz scientist...?)

Mr. Friendly [Thought I'd leave this bitch out?]
User posted image
(Prepare to get assraped by this guy a couple times. :])

Second Client for the Ghosthunting business:
User posted image
(He's the last client before G-Man comes in! ;])

That's all for now, folks!

Places open for people to sign up at;

Coders
Good Mappers
Voice Actors
and a Modeller.

(I don't have a limit for how many people on each task, I just want this idea to come to life!)

[EDIT]: I hope this will please you people now.

Also, this will obviously be in the father engine of Half-Life, GoldSource.

[EDIT!]: This mod's theme color is Purple so lets try to stick to that theme, please?
Suparsonik SuparsonikI'm going off the edge to meet my maker.
Posted 14 years ago2010-01-12 19:14:44 UTC Post #277814
I've been trying to make some maps in Hammer 3.4

I don't think it works for GoldSource
I'm sorry, I'm just not convinced you are at a level where you can be considering a full-scale mod.
I'm not asking you to give up on this, but perhaps work on some smaller releases first - get to grip with the tools. (And yes, Hammer 3.4 is designed for Goldsource, as is its successor 3.5b. Hammer 4 and beyond are for Source only.)

P.S.
Stop spamming the forums.
Archie ArchieGoodbye Moonmen
Posted 14 years ago2010-01-12 19:16:24 UTC Post #277815
So, you are saying I should make a couple maps first to see if I can handle this (and convince you?)

Will do, I just really want this idea to become reality.
Suparsonik SuparsonikI'm going off the edge to meet my maker.
Posted 14 years ago2010-01-12 19:21:33 UTC Post #277816
What is this crazy shit
Posted 14 years ago2010-01-12 19:22:29 UTC Post #277817
It's not about convincing me - I don't map for Goldsource anymore.

I can just tell you (from experience, ask anyone who was here ~3 years ago) that an inexperienced mod leader will never get the job done.
Archie ArchieGoodbye Moonmen
Posted 14 years ago2010-01-12 19:24:34 UTC Post #277818
yeah Hostage Situation was shit
Posted 14 years ago2010-01-12 19:25:50 UTC Post #277819
"Hehe, actually, i kinda like the idea. Sound like a mod that doesn't take years to build." - Muzzleflash in the Half-Life: Hostage Situation thread 10 Jan 2005
Archie ArchieGoodbye Moonmen
Posted 14 years ago2010-01-12 19:33:32 UTC Post #277821
Crazy shit?

What the hell?
Suparsonik SuparsonikI'm going off the edge to meet my maker.
Posted 14 years ago2010-01-12 19:35:25 UTC Post #277822
For fucks sake, stop making new threads! You already have one open, so why not continue with that one?

As for those images, i can't say im impressed. Those are only reskins and you're using player models (black barney and robo g-man). Use the real models, man.

And i agree with Hunteh here. Maybe you should start with the mapping aspect of your mod and then work on other assets such as npc's, models and perhaps weapons.
Do you actually have some mapping done?
The Mad Carrot The Mad CarrotMad Carrot
Posted 14 years ago2010-01-12 19:42:51 UTC Post #277824
Huntey is correct. Making a mod is a labourious job, and PURPLE! Sorry, I hate purple the most in a game.

And Tuna: Make more sense, you confuse the poor fella...

:^_^:
Posted 14 years ago2010-01-12 19:49:29 UTC Post #277825
Another thread? Jesus Christ.
monster_urby monster_urbyGoldsourcerer
Posted 14 years ago2010-01-12 20:15:44 UTC Post #277828
Ah, I guess.

And yes, I did have some mapping done, but I thought it sucked so, I'm restarting that aspect.

But, the thing about RoboG-Man is, How can I remove the briefcase?
Suparsonik SuparsonikI'm going off the edge to meet my maker.
Posted 14 years ago2010-01-12 20:41:24 UTC Post #277829
Crazy shit?

What the hell?
Don't worry about Tuna. He's Tuna.

For removing the case, you can either replace the case with a transparent texture or actually remove the briefcase from the model itself.
For you, I think it'd be better just to make an invisible texture so you don't have to go through all the red tape of learning modelling software just yet.

Make a new texture in Wally, apply the very last color in the palette (the bottom right) to the whole image, and import it in place of the briefcase texture. Then check the "transparent" flag in your model viewer and save it. It should go invisible.

If it shows up black ingame, you need to ask someone here for the "transparency dlls".

If you aren't using Jed's HLMV, you should. It's better.
Posted 14 years ago2010-01-12 21:29:14 UTC Post #277830
you need to ask someone here for the "transparency dlls".
Honestly, why bother?
Just use Steam.
Archie ArchieGoodbye Moonmen
Posted 14 years ago2010-01-12 21:32:31 UTC Post #277831
He doesn't like Steam, apparently.
You know.
One of those guys.
Posted 14 years ago2010-01-12 21:43:21 UTC Post #277832
yeah Hostage Situation was shit
:tired:
Posted 14 years ago2010-01-12 22:55:17 UTC Post #277833
Come on, you guys did a great job. You just... never finished it.
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2010-01-13 04:25:19 UTC Post #277843
Indeed. Those are just re-skins (decent ones though, I give you that), which don't show any of the modelling skills you'd need to make the rest of the assets for the mod. And your mapping skills being poor don't help either.
I'd say back to the drawing board again and try something that would be possible for you to finish, yet would be challenging enough for you to learn something new as you do it.

Also, stop making multiple threads. Just ask a mod to append the existing ones for you.
Daubster DaubsterVault Dweller
Posted 14 years ago2010-01-13 09:04:21 UTC Post #277846
Well, who are the mods?
Suparsonik SuparsonikI'm going off the edge to meet my maker.
Posted 14 years ago2010-01-13 10:20:48 UTC Post #277847
All the mods are listed here. But you don't even need to send us a message, just ask "for the mods" in your thread, someone will see it eventually.

Now why'd you guys have to mention Hostage Situation! I still want to play it.
Strider StriderTuned to a dead channel.
Posted 14 years ago2010-01-13 10:56:35 UTC Post #277849
monster_urby monster_urbyGoldsourcerer
Posted 14 years ago2010-01-13 11:05:14 UTC Post #277850
Strider, im still listed as "MuzzleFlash" in that combobox. Change please?

And rofl, Adam Savage skin ftw! I totally forgot about that. :D
The Mad Carrot The Mad CarrotMad Carrot
Posted 14 years ago2010-01-13 12:11:06 UTC Post #277852
I'll tell Pb to change it, Atom.
Strider StriderTuned to a dead channel.
Posted 14 years ago2010-01-13 16:44:22 UTC Post #277857
I don't mind Steam, It's just that it still isn't as relieable to me as WON was.
Suparsonik SuparsonikI'm going off the edge to meet my maker.
You must be logged in to post a response.