I have working submodels how do I insert Created 14 years ago2010-05-02 21:32:04 UTC by 23-down 23-down

Created 14 years ago2010-05-02 21:32:04 UTC by 23-down 23-down

Posted 14 years ago2010-05-02 22:07:19 UTC Post #280950
Hi like you allready read I have working submodels.

For example a Blackop Zombie and Constructer Zombie etc. all inside the original zombie.mdl The animations are working fine and the textures fit where they belong.

But now how do I use those models ingame? I tried it with a Cycler with monster Generic and with monster_furniture but nothing works.

They are just standing there or freezing - they don't have any A.I.

Do I have to modify the game FGD in order to get my skins fully working. Please don't tell me that I have to do that. Because I have absolutely no experience in that sector.

Does anyone know what to do thx. :)

EDIT:

Nevermind it wasn't that hard to figure out. Monsters are now ingame with a modified game FGD.

There remains only 1 problem now.

I have the civ scientist with my original scientists. That means I have 2 different bodys and 4 different heads. How do I write that in the FGD? Does anyone knows?

Greetings 23-down
Posted 14 years ago2010-05-03 06:57:58 UTC Post #280961
Uh... Have you checked ingame for the zombie models? Because I'm pretty sure you need custom code to have multiple submodels and skins with the zombie.
As for the scientists, I don't know...Is the civilian submodel just a skin you can change?
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2010-05-03 08:45:33 UTC Post #280962
The Zombies are working fine after adding the body definitions in the game FGD I can place them like I want. They all are just skins based on the animations of the original zombie types.

Of course we needed to enhence the QC file + adding the smv.

The same goes for the civ scientist he is just a reskin but is included in the original scientist.mdl .
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