Crossfire sequence Created 14 years ago2010-06-24 06:37:18 UTC by jimmyboy jimmyboy

Created 14 years ago2010-06-24 06:37:18 UTC by jimmyboy jimmyboy

Posted 14 years ago2010-06-24 06:37:18 UTC Post #282311
Would anyone happen to know how to build the crossfire nuke sequence? And if you do could you please explain to me how to create it? thanks
Posted 14 years ago2010-06-24 10:22:21 UTC Post #282314
func_button (with delay) --Triggers-> Giant/Several trigger_hurt(s) + env_fade (from white) + ambient_generic (start silent, play once flags). Thats it basicly, there is a time element in there too; it could be explain in much more detail.

Someone correct me if i'm wrong. >.>
Moaby MoabyMk. III
Posted 14 years ago2010-06-24 13:06:12 UTC Post #282316
The crossfire hl map? ^ thats pretty much it.

ofc you will need a multimanager for it.
Skals SkalsLevel Designer
Posted 14 years ago2010-06-24 16:42:10 UTC Post #282318
I'm sure there's a map somewhere around here that demonstrates it.
Jessie JessieTrans Rights <3
Posted 14 years ago2010-06-25 07:07:39 UTC Post #282323
Doesn't this come under mapping questions?
Posted 14 years ago2010-06-25 08:46:41 UTC Post #282325
Yes, you're right about that. Don't know why the administrators haven't moved the thread yet.
Oskar Potatis Oskar Potatis🦔
Posted 14 years ago2010-06-25 13:08:15 UTC Post #282328
I didn't even notice :P

Fixed.
TheGrimReafer TheGrimReaferADMININATOR
Posted 14 years ago2010-07-01 04:42:30 UTC Post #282539
couple months ago i created a mission map for counter strike 1.6
but mod never has been created so...
link:
http://www.sendspace.com/file/0fffl4

its RMF u can check +- how its working
u can also compile map to play and see what it looks like.

in map u have to destroy like 14 things (they r in glass cubes)
after that multimanager should start activating everything.

to avoid death u have to find bunker and close the doors.
(play CT)
Posted 14 years ago2010-07-07 07:06:25 UTC Post #282773
Thanks heaps, got it now. My map will live on!
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