Null texture Created 14 years ago2010-08-12 07:23:31 UTC by jimmyboy jimmyboy

Created 14 years ago2010-08-12 07:23:31 UTC by jimmyboy jimmyboy

Posted 14 years ago2010-08-12 07:23:31 UTC Post #284116
Where is the null texture?
Im trying to make a one-way window but i cant find the null texture anywhere,
Is it in a WAD file or what?
The WADs im currently using are;
Half-Life.wad
Liquids.wad
Decals.wad
Posted 14 years ago2010-08-12 07:44:06 UTC Post #284117
Download zhlt tools: http://downloads.ammahls.com/zhlt/zhlt34x86final.zip
In it you will find zhlt.wad
Posted 14 years ago2010-08-12 09:49:02 UTC Post #284118
You should be using the zhlt compile tools too, btw. They're so much better than the stock compile tools that tutorials pretty much assume you're using them.
Posted 14 years ago2010-08-12 12:15:27 UTC Post #284119
I'd say the SHLT are even better. And zhlt.wad comes with it.
Oskar Potatis Oskar Potatis🦔
Posted 14 years ago2010-08-12 12:31:34 UTC Post #284121
Don't use the null texture, use the bevel texture instead.
Skals SkalsLevel Designer
Posted 14 years ago2010-08-12 13:01:14 UTC Post #284122
The bevel texture is better in most cases, but not all. In this case, the player should presumably be able too shoot or touch the window from the "invisible" side. Because bevel doesn't generate clip barriers, the player might be able to walk through the window a few centimetres or not be able to shoot at it.
Oskar Potatis Oskar Potatis🦔
Posted 14 years ago2010-08-12 13:08:12 UTC Post #284124
Well If he wants one face completely untextured sure, But he could also create two brushes both bevel textured overlapping eachother, and make one of them the func_wall with a glass texture facing north and the other with the regular wall texture facing south? That's a better method at least.
Skals SkalsLevel Designer
Posted 14 years ago2010-08-12 13:38:29 UTC Post #284125
Right. I didn't think of that.
Oskar Potatis Oskar Potatis🦔
Posted 14 years ago2010-08-12 14:48:26 UTC Post #284126
How about using {blue for the invisible side?
Posted 14 years ago2010-08-12 15:01:51 UTC Post #284127
If so, {blue needs to be func_wall with RenderFX "Solid" and RenderValue "255"
(0 = Black, 255 = Invisible). Just a reminder.
Moaby MoabyMk. III
Posted 14 years ago2010-08-12 15:50:43 UTC Post #284128
Using {blue instead of null or bevel is like storing Unicode characters in 64-bit integers instead of 32-bit integers. It's a waste of memory and processing power.
Oskar Potatis Oskar Potatis🦔
Posted 14 years ago2010-08-12 16:16:45 UTC Post #284129
I always did one-way windows that way.
Posted 14 years ago2010-08-12 17:00:55 UTC Post #284130
Well now you've learned a better way right? Plus I told you how to actually make a one-way window rather than a one way wall and other way invisible wall.
Skals SkalsLevel Designer
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