the best compilation settings - zhlt??? Created 14 years ago2010-09-28 05:18:16 UTC by ninja defuse ninja defuse

Created 14 years ago2010-09-28 05:18:16 UTC by ninja defuse ninja defuse

Posted 14 years ago2010-09-28 05:23:01 UTC Post #285809
  • vis full
  • rad extra
is there something else?

edit:
what about "Bounce" and "Chop"?
Posted 14 years ago2010-09-28 06:57:47 UTC Post #285811
Posted 14 years ago2010-09-28 11:07:45 UTC Post #285814
  • maxnodesize 128 (default 1024, can go as low as 64)
Makes the portal node data more detailed, making the optimization of your map far more efficient and saving r_speeds considerably. Only drawback is about 5kb larger map file because of the increase in data. Used for everyone of my maps, works amazingly on most environment types.
Rimrook RimrookSince 2003
Posted 14 years ago2010-09-28 15:13:00 UTC Post #285819
why don't you get the latest version of shlt instead?
Skals SkalsLevel Designer
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