How to set health on respawn? Created 13 years ago2010-10-03 15:36:41 UTC by xzec xzec

Created 13 years ago2010-10-03 15:36:41 UTC by xzec xzec

Posted 13 years ago2010-10-03 15:36:41 UTC Post #286053
How do you make so the players start with 35 hitpoints?
Without setting the respawn points way up high the air.

Thanks in advance,
xzec.
Posted 13 years ago2010-10-03 15:54:37 UTC Post #286054
You should've posted this in the correct forum so we know which game your question is for. Tell me and ill move it.
Posted 13 years ago2010-10-03 16:01:25 UTC Post #286055
Ah, my bad - I didn't know I posted in the wrong section.
It's for HL1 engine (more specifically, Counter-Strike).
Posted 13 years ago2010-10-03 16:04:23 UTC Post #286056
Trigger_hurt maybe?
Skals SkalsLevel Designer
Posted 13 years ago2010-10-03 17:38:32 UTC Post #286060
Perhaps a game_player_hurt with targetname set to game_playerspawn will work?
Oskar Potatis Oskar Potatis🦔
Posted 13 years ago2010-10-03 19:18:00 UTC Post #286068
I can't find game_playerspawn, though I find game_player_hurt and trigger_hurt, but it won't work the way I want it to. =\

I use cs16.fgd and halflife-cs.fgd.
Posted 13 years ago2010-10-03 19:21:20 UTC Post #286069
game_playerspawn is the entity name you have to give the game_player_hurt.
Posted 13 years ago2010-10-03 19:29:10 UTC Post #286071
AWESOME!

Thanks so much to both of you! :D
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