disable buyzone Created 20 years ago2004-02-29 16:43:12 UTC by rico4545 rico4545

Created 20 years ago2004-02-29 16:43:12 UTC by rico4545 rico4545

Posted 20 years ago2004-02-29 16:43:12 UTC Post #17926
How do u disable the buy zone and have them only start with a knife?
PLZ HELP :P
Posted 20 years ago2004-02-29 16:45:52 UTC Post #17927
simple. make a buyzone really small where no1 can get 2 it. even making a box with a buyzone in it on the other side of the map would work
Posted 20 years ago2004-02-29 16:58:29 UTC Post #17932
but when i make a start entity it becomes the buyzone
Posted 20 years ago2004-02-29 16:59:18 UTC Post #17933
and how do u just start with a knife without the pistol
Posted 20 years ago2004-02-29 17:57:04 UTC Post #17942
Dont do a buyzone destroy it and make a entity with name map...(i dont know the name. but it is the lowes entity in the list...) well.. in this entity u can fix so both teams dont can buy weapons. ;)
Posted 20 years ago2004-02-29 17:58:00 UTC Post #17943
1: If you have a func_buyzone in the map, there won't be a buyzone around player starts.
2: Use player_weaponstrip, then use game_player_equip or something to give the player a knife. If game_player_equip doesn't work, try armoury_entity. I'm not a CS mapper, so I don't know.
Posted 20 years ago2004-02-29 18:02:48 UTC Post #17946
Vassy correction:
Use ONLY Game_player_equip and set it to knife. All the others are no.
JB's example
Posted 20 years ago2004-02-29 18:15:32 UTC Post #17951
Ah...ok...see, I'm not a CS mapper, like I said.
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