How to make brushes reappear? Created 13 years ago2010-11-12 15:03:36 UTC by xzec xzec

Created 13 years ago2010-11-12 15:03:36 UTC by xzec xzec

Posted 13 years ago2010-11-12 15:03:36 UTC Post #287011
Hello again, fellow mappers!

I didn't want to ask once again for help like if I didn't try anything by myself.
But honestly, I tried, failed, searched, read, tried, failed and I've just given up how to set the entities together.

Long time ago, I asked this question in chatbear and someone posted a set of multi_manager, func_illusionary, multisource (?) and some other things.

There's two brushes inside each other, one that is func_illusionary and one that is solid.
When I touch the brush, the solid disappear for 1-2 seconds and re-appear.
Hence I will fall through the brush with func_illusionary, if I don't quickly jump to the next.

How can I make one like this?
Posted 13 years ago2010-11-12 15:59:20 UTC Post #287012
Im not entirely sure what you're trying to do, but maybe the func_wall_toggle entity does what you want. This brush can be turned on (visible) and off (invisible) when triggered.
The Mad Carrot The Mad CarrotMad Carrot
Posted 13 years ago2010-11-12 16:13:50 UTC Post #287013
You can use a func_wall_toggle or an env_render!
Posted 13 years ago2010-11-12 16:48:40 UTC Post #287014
Sorry, I'm really bad at explaining. :$

I'll try to explain it a wee bit better:
You have a brush which disappears as soon as someone walks on it, and reappears after a few seconds.

I don't know how to do it, but I can remember from the chatbear, that I had to use multi_manager, func_illusionary and some other entities. And the one you mentioned, func_wall_toggle.

I hope I'm not asking too much here, but if someone could give a guide on how to put the entities together, I would be forever grateful. :)

The func_illusionary isn't really connected with all the triggers, it's just to indicate that the brush is no longer solid.
The brush with func_illusionary is inside the solid brush, so when the solid brush disappears, you can then see the brush with func_illusionary, as if the solid changed to transparent.
Posted 13 years ago2010-11-12 17:08:58 UTC Post #287015
Ahh. In that case use a func_wall_toggle and apply the principles of this example map:
http://www.twhl.co.za/vault.php?map=1344
Posted 13 years ago2010-11-12 17:49:03 UTC Post #287020
Thanks for the help, Soup Miner! :D

The thing is, it doesn't do exactly as I want to, since I have to trigger the brush to reappear manually.
If it could be "cooked down" to reset itself, that would be fantastic!

I tried set "trigger_multiple" to "Delay before reset: 1.5", but that didn't seem to do the trick. =\
Posted 13 years ago2010-11-12 18:28:13 UTC Post #287025
You can use a multi_manager to both trigger the brush to be invisble and trigger it again when you want it to reappear.
Jessie JessieTrans Rights <3
Posted 13 years ago2010-11-12 19:10:39 UTC Post #287026
change the solid one to a function_wall_toggle, now create two brushes and make them triggers.. put one before the block, and on after, then just have them trigger the box on and off..

or if you want it to trigger from all directions, then make a trigger to toggle it off (very small in the center) and another around the center to topple it on..

Hard to explain without drawing it, but I'm at work
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 13 years ago2010-11-12 19:43:51 UTC Post #287027
Just use a func_door with a speed of 99999 and a direction of down. Do NOT give it a targetname. As soon as some one touches it, it will go 99999 units down per sec(it will give the illusion of disapearing). You can also assign a delay if you need.

By not giving it a target name, it will be triggered by touching it.
Posted 13 years ago2010-11-12 23:08:04 UTC Post #287030
nice Donny Yeah do what he said :)
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 13 years ago2010-11-13 12:07:54 UTC Post #287040
@ Darkie
How do I make the multi_manager/trigger_multiple to trigger both multisource/env_global?

Nevermind, figured how to add another target. :P

Thanks a bunch to everyone for your leet-ish support and contribution!
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