how to making healtkits (wall mounted) p Created 14 years ago2010-11-14 11:28:15 UTC by Cstrikeman Cstrikeman

Created 14 years ago2010-11-14 11:28:15 UTC by Cstrikeman Cstrikeman

Posted 14 years ago2010-11-14 11:28:15 UTC Post #287062
Hi , this time I have the doubt of making healtkits on walls (like hl)
works properly, whe I put one only do the noise not the function.
any can help me ?
thanks
Posted 14 years ago2010-11-14 11:49:16 UTC Post #287063
make the brush on the wall have the healthcharger texture, and tie it to an entity.
Make that entity a func_healthrecharge
Tetsu0 Tetsu0Positive Chaos
Posted 14 years ago2010-11-14 11:49:19 UTC Post #287064
you have already a premade hp wall kit in hammer. Just click the block tool

select usable objects > medkit
Stojke StojkeUnreal
Posted 14 years ago2010-11-14 11:51:08 UTC Post #287065
Yeah you can do that too.
I was gonna edit, but that entity is wrong, it's actually this - clicky
Tetsu0 Tetsu0Positive Chaos
Posted 14 years ago2010-11-14 12:04:08 UTC Post #287066
but not gives health =(
Posted 14 years ago2010-11-14 12:29:23 UTC Post #287068
I think the functionality of health chargers (and suit chargers as well) were removed from the Counter-Strike gamecode during its development. In that case there's no way way to get them working, but you might be able to fake it using a trigger_hurt with a negative damage value.
Posted 14 years ago2010-11-14 12:33:57 UTC Post #287069
and adding a item_healthkit to fall when touch or press use ?
and how a neg value ? like this = damage -10 ?
Posted 14 years ago2010-11-14 14:49:32 UTC Post #287070
Negative as in, opposite of positive.
Posted 14 years ago2010-11-14 15:23:20 UTC Post #287071
Health chargers work in CS maps, ive used them (the pre made ones)... So do armor chargers, batteries and health kits (on floor).
Stojke StojkeUnreal
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