A few questions Created 13 years ago2010-11-22 20:05:37 UTC by X-LAyer2 X-LAyer2

Created 13 years ago2010-11-22 20:05:37 UTC by X-LAyer2 X-LAyer2

Posted 13 years ago2010-11-22 20:05:37 UTC Post #287194
#1:
How do you create more spawn points for a multiplayer map.

#2:
How do I get func_water to hurt/heal you

#3:
Anyone know of a good place to get new texture packs

All of these questions for HL1
Posted 13 years ago2010-11-22 20:26:13 UTC Post #287198
1. Add in more info_player_deathmatch entities to your map.

2. You can put a trigger_hurt a unit above the water and set the damage to a negative amount, which will heal the player instead of hurting. Trigger_hurt is a brush-based entity, like func_water, so create a brush textured with null and turn it into a trigger_hurt.

3. Not off the top of my head, but there are places that do textures. You'd have to turn them into Half-Life .wad files yourself, which someone else may have to help out with because I don't remember how. Perhaps someone would like to write a tutorial on the subject?
AJ AJGlorious Overlord
Posted 13 years ago2010-11-22 20:29:32 UTC Post #287199
EDIT: ant beat me to it :D

1. entity > info_player_start / or info_player_deathmatch
2. Make a solid, tie it to an entity go to properties:

damage inflicted when blocked

-10 = Heal 10 HP / 10 = damage 10HP

Negative value ADDS , positive value DECREASES HP.

3. http://www.fpsbanana.com/textures/games/4254

Thats all i know of lol
Stojke StojkeUnreal
Posted 13 years ago2010-11-22 20:37:25 UTC Post #287201
Use Wally to make your own .wad files from textures like the ones Ant linked. http://www.slackiller.com/hlprograms.htm its on here, nearish the bottom.
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