Strange problem Created 13 years ago2010-12-12 19:00:56 UTC by Stojke Stojke

Created 13 years ago2010-12-12 19:00:56 UTC by Stojke Stojke

Posted 13 years ago2010-12-12 19:00:56 UTC Post #287859
Ok, so ive made a map consistimg of glass floor and some columns and lots of HE nades. And the thing is, is that the nades are invisible! Including 5 central glass columns!

What ca cause this error?

And yes i placed nades and did 120 FX on glass... Everything is right...

http://localhostr.com/files/090fOSx/He_glass111.7z

RMF and BSP included. Please help im confused O_o
Stojke StojkeUnreal
Posted 13 years ago2010-12-13 00:17:23 UTC Post #287863
While I can't compile the map to test it, I know that with Source, you usually have to float item entities above the floor (say one grid marker), which I was trying to determine in the shoutbox.
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 13 years ago2010-12-13 05:04:21 UTC Post #287871
Well... Here is the full version.

The nades are invisible on the start to me and my friend that tested it too. When i get hit by a nade, that is, explosion damage damages me, they become visible again, but the glass columns are still invisible.

This error also happens on some other maps on which it never happened before...

I don't know whats the error, since i already made HE maps with lots of nades but there was no error like this...

Will try the 1 unit thing.
Stojke StojkeUnreal
Posted 13 years ago2010-12-13 05:52:18 UTC Post #287872
So they become visible after another one hits you and blows up? That is weird. Afaik, that of the floor thing won't fix that.
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 13 years ago2010-12-13 06:02:41 UTC Post #287873
Yeah they do, some times not, but most of the time they do. Its really weird. I think its my cs, but a week ago we were playing HE_tennis and everything was fine, but now, when i start he_tennis and when i trow a nade its invisible O_o

I also use a custom model of the nades, that might be the problem too, but as i said it never happened before to me nor to my friend who played my map with me.
Stojke StojkeUnreal
Posted 13 years ago2010-12-13 10:03:46 UTC Post #287877
This is odd, and I was going to suggest the same thing as tawnos. It's always best to place an item just above the floor rather than on it.

If I were you, i'd probably try reinstalling CS next. i can't say that'll fix anything though.
Posted 13 years ago2010-12-13 13:03:31 UTC Post #287879
When I play the map in developer-mode I get "Too many entity's in visible packet list" (i.e. too many visible entities).

(You can see if raising num_edicts help: http://forums.alliedmods.net/showthread.php?t=54117)
Posted 13 years ago2010-12-13 13:48:49 UTC Post #287880
Ah yes, that would explain it. You were probably not using developer mode so you never knew what the engine was telling.

You should always enable developer mode when you map and playtest maps so that you can read the console messages.

You can do this by adding -dev to the hl.exe executable.
The Mad Carrot The Mad CarrotMad Carrot
Posted 13 years ago2010-12-13 20:34:46 UTC Post #287902
Ohh, forgot yo check dev console >_<

Thanks guys. Time for some modifications >_>

@ Duck - Thanks dude, that will come in handy some times :)

@ Atom - Understood! Im putting a sticky note on my wall >_>
Stojke StojkeUnreal
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