func_train help! Created 13 years ago2011-01-06 16:03:20 UTC by winds winds

Created 13 years ago2011-01-06 16:03:20 UTC by winds winds

Posted 13 years ago2011-01-06 16:03:20 UTC Post #288736
Hey guys,
I noticed a glitch with the func_train and path_corner entities. For my map I made an elevator (func_train) with 2 path_corner entities, top and bottom. The func_train starts at the bottom and moves its way to the top and stops there. It doesn't loop it finishes on the top path_corner entity. Now the entire thing is triggered by a func_button entity. The problem is, when I first activate the func_train it works no problem. However the next round it will not activate. It glitches and will make me hit the func_button many many times before working again. Then on round 3 it will work normally again, round 4 with errors and so on.
Is there anyway to get around this? I have tried other peoples maps with elevators and this same problem exists.
Thanks!
Posted 13 years ago2011-01-06 16:13:11 UTC Post #288737
Download the map in this tutorial:
http://www.twhl.co.za/tutorial.php?id=10
Compile it as is and let us know if you have the same problem here.
If you have the same problem with the example map, it might be a problem with your compile tools, fgd, or even your game.
If the example map works properly, we'll work out a solution for your map from there.

Also, in what other maps have you seen this problem?
Posted 13 years ago2011-01-06 16:29:20 UTC Post #288738
Thanks for the reply!
I am at work now and can't test anything out yet, but when I get home tonight i'll test this out and see if it's my compiler or something else. I tested it in a map called cs_assault_shadows.
Thanks again!
Posted 13 years ago2011-01-06 16:36:29 UTC Post #288739
Sorry for the double post but I did try this sample map last night and it had the same issue. Worked perfectly the first round but on the 2nd round it doesnt work, instead hitting the elevator button causes the elevator to play a "stopped" sound.
http://www.twhl.co.za/tutorial.php?id=4
Posted 13 years ago2011-01-22 13:56:18 UTC Post #289521
wait, it needs to loop, right? if so link the last point of track to the first, otherwise, i dont really know what to do.
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Posted 13 years ago2011-01-22 13:56:53 UTC Post #289522
Maybe its a problem with your SDK?
Ghost129er Ghost129erSAS1946 Certified Nuisance
Posted 13 years ago2011-01-22 18:45:32 UTC Post #289535
He's not using the Source SDK.
Suparsonik SuparsonikI'm going off the edge to meet my maker.
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