Any fix for glowing func_door? Created 13 years ago2011-02-03 20:56:02 UTC by Rory84 Rory84

Created 13 years ago2011-02-03 20:56:02 UTC by Rory84 Rory84

Posted 13 years ago2011-02-03 20:56:02 UTC Post #290009
I'm making sniper towers, with "{TRANSPARENT" inside and rock texture outside, set it to FX Texture, FX Amount 255, and it glows.

Any way to fix this? I need a wall that we can shoot through and only see through one way.

http://img684.imageshack.us/img684/3645/mbjdtdm0000.png
Posted 13 years ago2011-02-03 21:08:53 UTC Post #290010
If you want to make the blue parts of { textures transparent, use the Solid render mode, not the Texture render mode.

Also, if you use the NULL or BEVEL texture instead of the {TRANSPARRENT texture, you'll get the same results. The only difference is that the brush that has the NULL/BEVEL texture applied to it doesn't need to be an entity, you can just leave it a normal world brush.
The Mad Carrot The Mad CarrotMad Carrot
Posted 13 years ago2011-02-03 21:43:23 UTC Post #290011
yeah just use null.
if you don't have a texture called null,
http://ammahls.com/index.php?page=downloadcat&cat=tools
that should come with a set of textures.
bevel, skip, null, and hint included.

Else, just open up wally, make a random 16x16 texture and name them like that.
Tetsu0 Tetsu0Positive Chaos
Posted 13 years ago2011-02-03 22:07:30 UTC Post #290012
You could also try downloading the latest toolset here: http://twhl.co.za/forums.php?thread=16333
It comes with the file zhlt.wad which contains the NULL and the BEVEL texture.
The Mad Carrot The Mad CarrotMad Carrot
Posted 13 years ago2011-02-03 22:24:20 UTC Post #290013
Yeah true ^^

It's criminal VHE ships with qtools

'( ''''''

Captain Terror Captain Terrorwhen a man loves a woman
Posted 13 years ago2011-02-03 22:54:48 UTC Post #290014
Thanks, I will check that out :)

One last question - I want to make the VOX say a custom sentence, such as

"Sector one security has been breached"
for four sectors. How can I manipulate it to say this>
Posted 13 years ago2011-02-03 23:10:09 UTC Post #290015
Assuming this is multiplayer, your best option is to either create a custom sound file where you have combined all the words into a single file with an editor like goldwave or something. The alternative is to have a multimanager to play a sequence of sound files that each play one word of the sentance, and then trigger them as close as you can to form the sentance you want. Takes a little effort but both ways should get you what you want.
Posted 13 years ago2011-02-04 00:56:15 UTC Post #290017
Taking the multimanager option doesn't require you to distribute custom sound files, saving precious Canadian bandwidth :P
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