func_breakable bug Created 13 years ago2011-02-13 14:22:31 UTC by Skals Skals

Created 13 years ago2011-02-13 14:22:31 UTC by Skals Skals

Posted 13 years ago2011-02-13 14:22:31 UTC Post #290344
hi guys! I've got a problem with cs1.6 breakables, the "pressure" flag on the entity makes it break like it should when a person stands on the object, but for some reason in-game, the object breaks when you jump on it, but you can still see it there! The solid state of the object breaks like it should, but the visible object is still on screen, it doesn't go away, and it acts as a sort of func_illusionary, it is now walk-through-able.
My question is, why is this happening and how do i fix it? Maybe someones experienced before?

Also, there's one more question, how do I get custom scroll textures to work? is there any catch? I created one for myself but it doesn't seem to be working.
Skals SkalsLevel Designer
Posted 13 years ago2011-02-13 14:34:20 UTC Post #290345
With scroll textures, you just need to add a scroll prefix to the texture name.
Posted 13 years ago2011-02-13 17:42:51 UTC Post #290350
Try turning your graphics settings up..

..and make sure the breakable isn't touching any other solids (separate it by the slightest margin possible, if it makes the map look too ugly.)

I've had the same problem in one of my previous maps.. I forget how I fixed it, honestly.

Try completely remaking the breakable, then recompile with legacy clippings.
Posted 13 years ago2011-02-13 20:55:00 UTC Post #290353
This bug exists in all maps. It occurs randomly (when you step on it)

I
Stojke StojkeUnreal
Posted 13 years ago2011-02-13 21:23:31 UTC Post #290354
I remember this bug used to happen in an old map of mine under exactly the same conditions. IIRC, it was pretty much random, as Stojke said.
Posted 13 years ago2011-02-15 15:10:42 UTC Post #290388
Yeah, but the problem with my ones is, it always happens, to every single one of them D:
Skals SkalsLevel Designer
You must be logged in to post a response.