Mirror image 3d skybox + displacements Created 13 years ago2011-02-17 15:57:13 UTC by Captain Terror Captain Terror

Created 13 years ago2011-02-17 15:57:13 UTC by Captain Terror Captain Terror

Posted 13 years ago2011-02-17 15:59:24 UTC Post #290490
Hi!

I see this happening sometimes with my 3dskybox:
User posted image
It's actually a mirror imgae of my map. I know this because i threw a smoke grendae on the world side, and it shows up in view out on the 3dskybox horizon..

There's also the shadows at the border of the 3dkskybox/world side, which looks like shit. =(

Any idea what's causing it? I don't think the displacements have anything to do with it, since i've seen it happen before i ever used displacements, but idk...

Is this caused from me translating the outter bounds of the 3dskybox after shrinking it down to .0625?

tanks in advance for any replies! =)
Captain Terror Captain Terrorwhen a man loves a woman
Posted 13 years ago2011-02-17 17:09:10 UTC Post #290491
You've compiled with Fast VIS, or VIS hasn't been able to fully complete due to an error. That's definitely the reason for your map appearing in the skybox.

As for the shadow, it's probably the reason for that, too.
Archie ArchieGoodbye Moonmen
Posted 13 years ago2011-02-17 17:30:42 UTC Post #290492
can't believe i never checked the compile log... up until this point, i never had a visual error before mapping source, so i've kinda got out of the habit of looking at the compile log... That's bad on me, sorry. =(

looking at it, i find about 6 of these:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0 -3403.0 -475.2)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
Which forum tells me i have a leak somewhere? I also have some very big brushes around, so i will have to start detectiving.. =)
Captain Terror Captain Terrorwhen a man loves a woman
Posted 13 years ago2011-02-17 17:59:43 UTC Post #290493
Keep in mind that displacements do not seal the world.
Archie ArchieGoodbye Moonmen
Posted 13 years ago2011-02-17 18:35:35 UTC Post #290494
Edit: That was it huntey! i simply took the floor which was all displacements, cloned it, destroyed the dislpacements, textured it null, and WALLOP it works perfectly now!(my entire 3dskybox floor was a leak and i didn't realize it...)
THANK YOU

umkay so i know there are "cracks" on the edges of the 3dskybox and the toolsky texture, caused from adding noise to the floor of the 3dsky, which is all displacements.. so i gess the displacements ARE casusing the error?

also btw, i found i could eliminate the shadows by adjusting the border of the 3dskybox and the "hole" in the center where my map placeholder (null textured box) lays; i noticed in-game that when i noclipped at the border of the map to the sky, i could see the 3dsky floor overlapping the skybox a bit.

If the placeholder part of the 3dskyfloor is overlapping too far into the 3dsky floor, you get a bright sheen to the ground. If the placholder floor is not close enough, you get the ugly black shadows. hope that makes sense and/or i'm interpreting it correctly..
Captain Terror Captain Terrorwhen a man loves a woman
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