Last week I picked up mapping again. So far it's been a rough journey, but I managed to resolve all the issues I came across. Except this one. I think it's best to illustrate the problem with a picture first:
PS: How come the picture isn't showing up, unless you click on it? Too large?
As you can see in the right corner, there is a spot of unwanted light. It's because of the gate in front of the lightsource in the left corner of the screenshot. Now from memories I reckoned these issues were solved by turning it into a func_wall - which it is anyway, on Solid [255], to remove the blue spots from the { texture - but that doesn't seem to work. The ironic thing is, I have the exact same set-up on the wall parallel of the one shown on the screenshot. However, it hasn't got the unwanted lightspot in the corner. Is there anyway to remove that unwanted bit of light? Perhaps different settings for the func_wall? Answers are much appreciated!