Myth: brush entities create clip nodes Created 13 years ago2011-04-11 04:38:53 UTC by quailcreek quailcreek

Created 13 years ago2011-04-11 04:38:53 UTC by quailcreek quailcreek

Posted 13 years ago2011-04-11 04:41:15 UTC Post #293369
This thread is to clear up an apparent misunderstanding about clip nodes and brush entities. If someone sees that I'm missing something, please explain.

From this thread:
Without knowing for sure, my guess would be a func_wall WOULD create clipnodes, because it creates a solid surface the player can touch, jump on top of, etc., where an illusionary obviously forms no barrier, so it creates no clipnodes..
Exactly. And thus it's pointless to turn very small brushes or groups of small brushes or brushes that are one unit thick into func_walls. Turn them into illusionaries instead. They're to small to stand on, what's the point of making them func_walls?
I went through a good portion of the map in question in the thread linked above, converting most of the func_walls to func_illusionaries and placing simplified clip brushed over them with the idea that it would decrease clip nodes. Then I compared the compile logs before and after, and as it turns out, my clip nodes had increased. What I initially assumed is (to the best of my knowledge) true: brush entities DO NOT CREATE CLIP NODES. I know that they block player movement, but apparently they do so in a different way than world brushes (one that doesn't add to the clip node count.) Therefore, adding clip brushes over brush entities is pointless and only creates more clip nodes. Proof:
User posted image
User posted image
User posted image
Am I overlooking something?
Posted 13 years ago2011-04-11 12:06:58 UTC Post #293402
Turn on the -chart flag for hlbsp. Then look at the clipnode-statistics.

http://data.fuskbugg.se/skalman02/clipnode.gif
Posted 13 years ago2011-04-11 18:07:16 UTC Post #293427
Oh now you tell me.

p.s. thx
Posted 13 years ago2011-04-11 19:05:33 UTC Post #293431
Well, thanks for the thread, I never knew Clip brushes were actually just as bad as normal brushes. P.S: why does the file contain skalsman02 in it? :o
Skals SkalsLevel Designer
Posted 13 years ago2011-04-11 19:28:47 UTC Post #293436
Lol skals:

Lets say you have a 14 side thing in your map, you cover it with a clip brush and instead of many clip nodes you get only 6.
Stojke StojkeUnreal
Posted 13 years ago2011-04-11 21:54:44 UTC Post #293443
Lets say you have a 14 side thing in your map, you cover it with a clip brush and instead of many clip nodes you get only 6.
Only if the 14-sided thing is a func_illusionary. Right?
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