I'm working on a TFC escape map, but I'm having a problem with the turret.
I set the turret to autostart, and I set the name to turret1. I also made a func_breakable. When the player breaks it, it will activate turret1, which will turn off the turret. Sadly, it doesnt turn off the turret.
P.S.: I also named a func_breakable turret1, so that it activates them both at the same time.