Timed wall toggle for CS:CZ How is this Created 12 years ago2011-10-15 18:51:46 UTC by Banquo Banquo

Created 12 years ago2011-10-15 18:51:46 UTC by Banquo Banquo

Posted 12 years ago2011-10-15 18:51:46 UTC Post #299985
I am currently making a fightyard map and want to include walls that, when triggered, will trap players for 3 seconds. I have tried different combinations of func_button, func_relay, trigger_multiple and trigger_counter. Either the walls dont turn on at all, or they turn on but wont toggle back off.

The kicker is that I did something similar to this years ago, but can't for the life of me remember how I did it.
Posted 12 years ago2011-10-16 01:21:23 UTC Post #299993
All you should need is:
  • your func_wall_toggle
  • your func_button (presumably) that triggers a multimanager
  • a multimanager that triggers the wall ON at 0 seconds and OFF at 3 seconds.
Jessie JessieTrans Rights <3
Posted 12 years ago2011-10-16 18:09:26 UTC Post #300003
Worked like a charm. Thank you sir
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