HL2 Mod: Fall of Saigon recruiting Created 12 years ago2011-12-19 00:30:03 UTC by Racer Racer

Created 12 years ago2011-12-19 00:30:03 UTC by Racer Racer

Posted 12 years ago2011-12-19 00:30:03 UTC Post #301783
For some time now we have been getting our mod going. Half Life 2 mod Fall of Saigon is set during the Vietnam War. We are doing a total conversion mod. We have a coder and maps and models underway and done.
We have some custom textures and tons of custom map models.
We need mappers.
We have an animator but have yet to see any progress from him so we need one of those as well.
One of our mod team is part of the Modern Warfare 3 team so we wont be putting out anything less then the quality that Half Life 2 fans expect.
http://www.fallofsaigonmod.com
or visit us on Moddb at
http://www.moddb.com/mods/fall-of-saigon

Thanks very much for taking the time to read this post and stopping by our website and forums.
Posted 12 years ago2011-12-19 00:57:16 UTC Post #301784
I got nothing better to do. Looks cool.
Dimbeak DimbeakRotten Bastard
Posted 12 years ago2011-12-19 01:08:32 UTC Post #301785
A lot of those models are looking really nice! Good work.

Consider doubling the standard texture resolution you're working with, though. Modern PCs can handle it and the low-res textures you're using at the moment look a bit outdated.

Best of luck.
Archie ArchieGoodbye Moonmen
Posted 12 years ago2011-12-19 03:29:18 UTC Post #301788
I got nothing better to do.
yes you do youve got your big RPG to do remember!
Half Life 2 mod Fall of Saigon is set during the Vietnam War
hasnt this allready been done with Heart Of Evil? with like, normal HL 1.
that was a good mod. it even had a helicopter ride
Posted 12 years ago2011-12-19 11:39:23 UTC Post #301796
It was a good mod, but it was more a parody of the war/era of war with zombies added. This one looks to be more of a realistic, serious view of the war.
Notewell NotewellGIASFELFEBREHBER
Posted 12 years ago2011-12-19 12:21:47 UTC Post #301797
Looks cool. Unfortunately with Source, all I can offer is my voice.
monster_urby monster_urbyGoldsourcerer
Posted 12 years ago2011-12-19 13:29:03 UTC Post #301802
Maybe less related note: find a guy who can make you a better looking face to the world (website)
rufee rufeeSledge fanboy
Posted 12 years ago2011-12-27 06:40:17 UTC Post #302097
All good points.
The Half Life mod you are thinking of may have been the mod that inspired this "Tour of Duty" It had a helicopter ride on the map BB_LZ which had train tracks. It landed at the US base.

I made the website, its forum based since Im not a real webmaster.
One day I hope to score a webmaster, designer who can make a forum based site that looks professional and can be edited as easily as this one is for me.
(I know base html etc to edit).

Urby we may need voice actors when we get to single player but that wont get started on till MP is done.

Hey guys feel free to post at our site. We have a ton more threads going on in the mod team room and could use some encouragement in the public rooms.

Many of the texture are also being done for UDK. So we have hi resolution but this is for MP and we want to keep FPS as low as possible but still have a good looking game.

Again thanks for all the replies here.
Posted 12 years ago2011-12-29 05:28:06 UTC Post #302206
If you have the high-res textures, give the players the option to use them rather than forcing the low-res ones on them. Bad console ports don't have scalable graphics settings, PC mods should.

And using the low-res versions in your official media is bizarre.
Archie ArchieGoodbye Moonmen
Posted 12 years ago2012-01-01 04:18:08 UTC Post #302321
Again we want to keep FPS low as its very important for Multiplayer and Source has its limits in what it can render quickly.
Since we are releasing the mod for Source we dont want to use high res shots for a UDK version and mislead players.
I think the resolution for Source is looking pretty good.
If we are off let me know, what resolution does DoD Source and CS Source use?
Maybe we are being too conservative.

I know alot of factors come into play. I know one mod I wont name is simply stunning in pictures, but when I played a beta version it was lag hell for me and was so bad I never gave it another chance. I am not the mod leader just the co leader, and we rely on our mod teams opions as well. We also value your opinions.

So Archie please post in our forums exactly what resolution you have seen Source mods run in MP successfully for say 20 players. And what resolution the most popular MP Mods CSS and DODS run? I honestly dont know, but Id like to think we are running about the same.
Posted 12 years ago2012-01-01 09:07:32 UTC Post #302325
css and dod use 512 x 512 most often, but css is almost 7 years old. Computing power has moved on significantly since then and the norm in modern games is starting to be as high as 2048 x 2048.

The point is, though, that players with good computers will want the option to play the mod at its best - i.e. with high res textures. If you have scalable graphics it won't make a difference to people with older PCs.

I don't quite understand what you're saying about the UDK but it's coming across like you're making simultanious versions on 2 engines? A tad peculiar.

And just for the record, FPS stands for frames per second. You want that number to be high, not low.
Archie ArchieGoodbye Moonmen
Posted 12 years ago2012-01-01 11:03:34 UTC Post #302326
It does make a difference to people with low end machines. You're comparing something that's been completely optimized for low end machines to something that is designed to be run on high end machines with the option of lowering the settings. It's not the same thing.

That being said you're going to have to come onto a reasonable compromise, you could try going for highest fps, but then you'd have quake I era graphics... Nobody's saying you have to make Crysis level graphics... Just don't create quake level graphics either.
Crollo CrolloTrollo
Posted 12 years ago2012-01-02 03:22:07 UTC Post #302348
I know what FPS is I was just thinking slower then I was typing.
Different game engines handle resolutions and scales and et all differently.
Im not sure Source can handle the samme graphics as UDK or CryEngine.
Again Im not a technical guy lol.
Im a gamer that ran an online league with Pro contests for 5 years and played in a dozen leagues so I think about games from that perspective.

Our coder and mappers and mod leader dont come in here, which is why Im asking you to post this information in our forums :)

As for scalable Im all for that. Im a big (or was BF2 gamer) and that came with three levels.

Im not sure what our coder is doing about that if he knows how to make it scalable. Or what that entails/
Like we have to make 3 or 4 versions say of every texture?

As for CSS and DODS Im only saying because as far as I know they are still the gold standards for Source. Has any other mod with a MP been able to 2048 x 2048. And have it render quickly for Source engine multiplayer with a full server? Again not saying it isnt happening Im just asking so I can look into it.

Believe me we want the highest res textures Source can handle, not worried about the PCs there are a huge variety of those you can never make everyone happy. So it may look like Im arguing Im just trying to learn and follow up on this.
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