[hl1] Save game not working Created 12 years ago2012-01-04 16:27:22 UTC by shash7 shash7

Created 12 years ago2012-01-04 16:27:22 UTC by shash7 shash7

Posted 12 years ago2012-01-04 16:27:22 UTC Post #302420
I am making a half-life campaign for the first time. The problem with my campaign is that whenever I save my map and load it, the game crashes and shows this error:

Mod_numforname:models/players/gsg9/gsg9.mdl not found

Cn someone tell me why savegames are not working.
Just so you all know, I am mapping in the Won version and even loading the game saved by the autosave entity is not working.
Posted 12 years ago2012-01-04 16:31:09 UTC Post #302421
It says it can't find gsg9.mdl. Make sure it exists at models/players/gsg9. This has nothing to do with saving.
Posted 12 years ago2012-01-04 16:40:39 UTC Post #302422
Yes but you are not getting it.
The gsg9.mdl is for cs 1.6

And even after transferring the model, another error comes up:
Mod_numforname:*55 not found.
Posted 12 years ago2012-01-04 18:52:09 UTC Post #302424
Why are you mapping for WON HL?

Regardless, find your SAVE folder and delete its entire contents. Either you have a CS save (back from the days when CS even created them) which HL is getting confused about and is trying to load or your map has some sort of reliance on CS content which suggests that Hammer or your mod directory hasn't been set up properly.

Use steam. Avoid problems like these.
Archie ArchieGoodbye Moonmen
Posted 12 years ago2012-01-05 05:43:37 UTC Post #302444
Finally found it. Using the newer halflife fgd then the one given by default worked for me.
For archie: I like the WON version because you are not dependant on steam.
Posted 12 years ago2012-01-05 07:24:55 UTC Post #302446
You might not be using Steam, but WON isn't up to date. Which also means your map may not work with Steam users, which is now at least 80% of people.
Posted 12 years ago2012-01-05 12:35:26 UTC Post #302451
Don't worry thought. I have got a steam version for testing.
I like WON because it is easier to map without steam.
Posted 12 years ago2012-01-05 13:37:45 UTC Post #302453
Not really, it's just the same. In fact, there is no difference.

I've got Hammer reading from my Steamapps/(myusername)/half-life/valve folder. Where I select my sounds, models ect. Just use GFCScape to unpack everything as you normally would have to in a WON installation.

I've got zoners in a folder in my Hammer folder, so that's easy to setup.

I've got Batch Compiler (or Hammer can too) moving my compiled map into my Steam Half-Life directory.

You can quickly launch your map in Half-Life with a Steam shortcut on your taskbar, with the command '+map mymap' (without quotes)

Easy.

I understand that you see that your way is easier to you, I get that. But it really makes no difference. Steam is much more reliable than it used to be (unless you have shitty internet) so there really is no reason why you can't just run through steam. You experience fewer bugs that way.
Posted 12 years ago2012-01-05 13:56:20 UTC Post #302454
I test all my maps in won, because i have HL/CS on a seperate steam account than my primary, and there is no way to merge accounts afaik. In my experience, if the map runs in won, it will definitely run in steam, but not necessarily vice-versa. (i'm sure it can happen the other way, but this is just my personal experience)
Captain Terror Captain Terrorwhen a man loves a woman
Posted 12 years ago2012-01-05 23:27:21 UTC Post #302468
That is usually the case, but I find with Steam you avoid alot of those engine bugs, like mods missing cl_dll.dll, ect. Though I do know that they happen in Steam as well.

But that's just me. I have my WON installation still installed on a removable drive, however, because my drive decides to change drive letter occasionaly, I've stopped trying to get it to work. It has alot of my old resources in there so I go digging for sounds and models but don't clog up my C: drive.

I have nothing against the old WON. I was using it long after everyone switched to Steam (I had crappy internet :glad: ). Good to see it still gets some use though.
Posted 12 years ago2012-01-06 15:38:21 UTC Post #302486
It doesn't matter how the mapper makes his map, what is important is the map itself.

Anyways, do I let this thread rot away till a mod cleans it up or is there a delete button?
Posted 12 years ago2012-01-06 15:50:33 UTC Post #302487
Just ignore it, it'll go away until it's needed again.
Notewell NotewellGIASFELFEBREHBER
You must be logged in to post a response.