Wrong texture applied after compiling Created 12 years ago2012-01-06 11:45:42 UTC by rufee rufee

Created 12 years ago2012-01-06 11:45:42 UTC by rufee rufee

Posted 12 years ago2012-01-06 11:45:42 UTC Post #302477
Ingame:
User posted image
VHE:
User posted image
As you can see it is a continuous block, why does the compiler chop it up and apply the wrong texture ?
Compiled under vhlt
rufee rufeeSledge fanboy
Posted 12 years ago2012-01-06 11:56:49 UTC Post #302478
That's how GoldSource does random textures. If you don't want it to do that, just change the name of the texture; removing the -0~ or whatever tag.
Suparsonik SuparsonikI'm going off the edge to meet my maker.
Posted 12 years ago2012-01-06 15:07:55 UTC Post #302484
It's the - symbol (dash) that indicates a random tiling texture.
You can use Wally to make a duplicate then remove the dash from the texture name.
Posted 12 years ago2012-01-06 18:38:48 UTC Post #302492
de_cbble for compo 32? :P
Posted 12 years ago2012-01-06 18:54:09 UTC Post #302495
No, although maybe :)
This was for my "weekly challenge", made a bet with myself that i will make a map every week this whole year :DD
rufee rufeeSledge fanboy
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