Created 12 years ago2012-03-09 07:50:59 UTC by Captain Terror
Unfortunately my new HDD diedRemind me to never buy anything ever from wherever you got your drive.
I laughed, then got upset at the fact that I laughed.On a serious note though, this thread is a total mess. Some admin ought to clearly write the rules at the beginning. I don't have much time to waste on reading garbage posts, and I'm usually occupied.
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You fucked that up eh?best link ever.
Captain Terror is scart.He's American, he won't get it
1. You need to seal off and COMPILE the map before you pass it of to the next mapper. In really don't want to try to debug/compile the errors from 8 different mappers x2, for a map that had never been compiled once. just no.My bad. I can confirm it compiles without any problems when sealed.
2. I don't see why you left stuff untextured.Sorry, just my way of working. I don't texture structures until they're roughly complete, and the buildings I've added are basically just placeholder blocks. I expect them to be vastly different by my next turn. This is particularly relevant for the interior sections, which at this stage are literally just hollowed out areas so that people can start working a playable layout into this.
3. packbsp your work so there is no question what assets are used in the map. Again, it is easy to extract the materials and such from the bsp using GCFScape.Yes, well, I didn't send a .bsp so that would have been tricky.
Just looked at the map file. I'm in way over my head already.Why?