Hey guys, i need help and info about something.
I am making a deathrun map and i thought of a trap that the terrorist player can activate.
I need to know can multi managers be stopped after they go into loop?
Button >> MM1 -> MM2 -> MM1 ...
They start each other at the end
I have though of a trap that activates 2x env_sprite + trigger_hurt , and it is all set to be a loop:
A B C -> Where A, B and C are sprites + trigger
1 0 1
0 1 1
1 0 0
1 1 1
1 1 0
So, they loop like that where 1 is activated, 0 is deactivated.
As far as im familiar with this, this will continue to loop every round in CS when you push the button, it wont stop.
Can this be controlled so that the steam will stop each round and the terrorist player will have to push the button again?