hello guys. i recently started mapping a deathrun map for cs 1.6. But I am encountering a problem.
THe env_beam entiy is not killing players.
contantine.comule.com/untitled.bmp
when the switch activated it triggers the mm's, which trigger the func_train, the doors (which trap the players within the 2 highlighted func_door) and activates the env_beam entity.
The trains move across and the lasers target them. setting a deathtrap.
But the issue is that the player is not kill if he keeps moving inside the laser how do i fix this?