Question Created 11 years ago2012-09-13 12:00:05 UTC by Lajron Lajron

Created 11 years ago2012-09-13 12:00:05 UTC by Lajron Lajron

Posted 11 years ago2012-09-13 12:00:05 UTC Post #309799
I'm making a deathrun map.
The beggining of the map has 4ways which are blocked by 4func_breakables.
So now i made a random trigger.The random trigger activates func_button that activates func_breakable.
I want that in every round just one of the breakable activates.
So i made it like this

Env_beam ->
start target : random1
end target : random1_1
Flags : Random & Starts Auto
___
Start & End targets activate one of the 4 func_buttons.
Every func_button has it's multi_manager.
Every multi_manager has
func_breakable for it's own
and
Using the same trigger_relay to deactivate env_beam.

___
Now this works in the first round but after the first round because of trigger_relay the entity env_beam doesn't work.

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User posted image
Any ideas?
Posted 11 years ago2012-09-13 12:12:23 UTC Post #309800
Make an env_beam that is always on and make a func_breakable between it, and once it breaks make it trigger the event. That way every round as the func_breakable respawns it will trigger the event once more.
Skals SkalsLevel Designer
Posted 11 years ago2012-09-13 12:48:36 UTC Post #309801
Nope doesn't work

Here's the .rmf file
http://localhostr.com/qWaAOKjA5WKy
Posted 11 years ago2012-09-13 13:59:06 UTC Post #309803
It doesn't work because you didn't experiment with it enough :)
I managed to create multi_manager events that repeat every round in my deathrun_bandicoot map.
Don't think that we are here to solve your every need, you have to do some work on your own too!
Skals SkalsLevel Designer
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