Compiling stuck Created 11 years ago2012-09-17 12:06:14 UTC by salmon salmon

Created 11 years ago2012-09-17 12:06:14 UTC by salmon salmon

Posted 11 years ago2012-09-17 12:08:50 UTC Post #309888
Compiler decides to stop at 90% on leafthread. It's no error or freeze just nothing happens. Before that it compiled just right.
What should I do? Have my map reached some sort of capability limit?

Also, I try making waterfalls. Using func_conveyor but it won't scroll in the right direction.
Posted 11 years ago2012-09-17 12:10:30 UTC Post #309889
Undo some steps back, it should not hang for no reason. Maybe you put in some complex geometry and it needs time to finish rendering.
rufee rufeeSledge fanboy
Posted 11 years ago2012-09-17 19:55:35 UTC Post #309897
I made a wooden bridge and removing it makes compiling work. So I also tried to make it func_wall and it compiles. Man...

Okay, waterfalls. How do they work??
Posted 11 years ago2012-09-18 08:55:34 UTC Post #309907
Mess around with the angle of the conveyor.
Jessie JessieTrans Rights <3
Posted 11 years ago2012-09-18 09:53:52 UTC Post #309908
your bridge was probably off grid or buggy in some way, and was cutting into some other face in a strange way causing that bug... and that's why func_walling it fixed the problem.
Skals SkalsLevel Designer
Posted 11 years ago2012-09-18 13:42:39 UTC Post #309913
iirc if you change the angle of the scroll texture used on the waterfall it will change the direction it scrolls.
Alabastor_Twob Alabastor_Twobformerly TJB
Posted 11 years ago2012-09-19 15:23:57 UTC Post #309948
Got it to work, thanks. Hammer is really tricky some times.
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