elevator Created 12 years ago2012-10-30 20:21:48 UTC by salmon salmon

Created 12 years ago2012-10-30 20:21:48 UTC by salmon salmon

Posted 12 years ago2012-10-30 20:21:48 UTC Post #310671
Which is the best elevator ever mapped for gldsc? I mean real elevators not funny elevators or sci-fi elevators. Has it been done?
Posted 12 years ago2012-10-30 20:35:02 UTC Post #310672
Say what ? What do you mean by best elevator ?
rufee rufeeSledge fanboy
Posted 12 years ago2012-10-30 20:49:17 UTC Post #310673
There's the one in Blue Shift that's pretty good. Closing doors and everything.
Dimbeak DimbeakRotten Bastard
Posted 12 years ago2012-10-30 22:11:20 UTC Post #310675
oh quakeroach you gotta be kidding theres dozens literally dozens of elevators mapped in dozens of ways throughout dozens of years in dozens of mods
Posted 12 years ago2012-10-30 22:19:19 UTC Post #310676
So link him to one instead of being a dick to him.
Posted 12 years ago2012-10-31 14:48:09 UTC Post #310686
- Bruce, not being a dick
monster_urby monster_urbyGoldsourcerer
Posted 12 years ago2012-10-31 15:06:37 UTC Post #310687
Dozens? Probably thousands, actually...
Posted 12 years ago2012-10-31 15:10:27 UTC Post #310688
I think I know how to spot HL players at my college. There are some who like to abuse elevators.
Striker StrikerI forgot to check the oil pressure
Posted 12 years ago2012-10-31 16:32:24 UTC Post #310689
I accidentally smashed the elevator doors with a cart filled with 400 lbs (181.437 kg) of soda once. Shit broke.

I like some of the elevators HL1 has. Mostly the train car ones because they're so involving. Also the intro sequence is amazing because of how autonomous it is. That would be an interesting map idea wouldn't it? (wink-wink)
Rimrook RimrookSince 2003
Posted 12 years ago2012-11-01 08:18:19 UTC Post #310699
It would :)
Posted 12 years ago2012-11-01 09:04:28 UTC Post #310700
How about an elevator compo?
Stojke StojkeUnreal
Posted 12 years ago2012-11-01 10:14:00 UTC Post #310701
It's going to be ridiculous.
Striker StrikerI forgot to check the oil pressure
Posted 12 years ago2012-11-01 11:20:18 UTC Post #310702
I am making an elevator like a real one. I have 4 floors and player can chose which floor to go to from any floor. It's my most complex entity setup yet and it will work in multiplayer as well by blocking the buttons when the elevator is in use.
But one thing I am thinking about is how to get the elevator to go to a sselected path_corner. Is that possible? Because elevators are set to one path_corner. Or if there is any other way to make it work?

I was thinking about having 12 elevators and depending on what floor player wants to go to from which floor I make that specific elevator teleport there and teleport out the old one from of the shaft. But that would be a lot of work and maybe entity overload.
Posted 12 years ago2012-11-01 11:35:31 UTC Post #310703
I believe you use a trigger_changetarget. I can't help you to be more specific. One of those types of elevators, with functioning doors, is something I've always wanted to build, but func_trains and me have a mutual distrust of each other, as they never seem to work properly for me.
Alabastor_Twob Alabastor_Twobformerly TJB
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