Using cycler_sprite crashes VHE? Created 11 years ago2012-11-04 13:47:05 UTC by poorboy22 poorboy22

Created 11 years ago2012-11-04 13:47:05 UTC by poorboy22 poorboy22

Posted 11 years ago2012-11-04 13:47:05 UTC Post #310776
Hi everyone. I posted a forum asking why my models bleed yellow blood ingame and I was told to use the cycler_sprite entity instead of the cycler entity. But every time I click the exit button of the properties window after putting the model name in the Sprite section, my VHE crashes. Is there anyone else with this problem? And is there a way to fix it? (I'm guessing I'm going to have to put a brush with the null texture on each and every one of my models to prevent this annoying yellow blood problem.)

-poorboy22
Posted 11 years ago2012-11-04 14:07:58 UTC Post #310779
VHE 3.5 tries to display the model in the 3D view when using cycler_sprite, maybe it doesn't find the model to where you pointed it.
rufee rufeeSledge fanboy
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