Hey everyone*

I've been trying to use a v weapon model in my Half-Life mod but it's made for Counter-Strike 1.6. So basically the model is rigged on the left hand.
I've tried mirroring the model's references in Milkshape 3d but that failed terribly, I'm guessing because the bones and joints are still in it's original position. (left hand) Is there any way to mirror the models joints and bones as well? Or just any other way to get the model rigged on the right hand for use in Half-Life? I understand that once it's on the right hand, I still need to rename the anims to the standard HL1 anims names. Is this correct? I've read about that somewhere, can't remember where, though.

Thanks in advance*

-poorboy22