Rigging Barney Arms on Fist V_model Created 11 years ago2012-12-06 03:53:17 UTC by Sir Frohman Sir Frohman

Created 11 years ago2012-12-06 03:53:17 UTC by Sir Frohman Sir Frohman

Posted 11 years ago2012-12-06 03:53:17 UTC Post #311369
Hey. I've tried to figure out how I would go about rigging barney arms on a v_model but I can't get it to work. Could somebody take a look at http://www.filedropper.com/vcrowbar and try to get Ambient Impact arms on it for me?
Posted 11 years ago2012-12-06 13:11:10 UTC Post #311372
Open the .smds of both models into your modeling program.
Select all triangles, that you don't need and delete 'em.
Delete the skeleton of Barney and place his arms at the crowbar in the right position.
To achieve the last link the triangles of the arms with the crowbar's skeleton and place them in the same position and rotation as the skeleton.
Compile. Play. Enjoy.
Posted 11 years ago2012-12-07 03:23:54 UTC Post #311386
Actually.. I've found a model. Thanks.
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