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Compiling my map I get the error max_map_verts. I googled it but with no success I haven't got any clever solution.
My map is huge and I use high resolution textures, so I small-scaled ( < 1 ) them to increase the details. If I don't scaled them I don't get this error when I compile.
My question is simple, is there any way to keep the high textures with a small scale in brushes and get a correct compilation?
Thank you for answering!
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