target_cdaudio Created 20 years ago2003-07-07 16:35:04 UTC by Tlax Tlax

Created 20 years ago2003-07-07 16:35:04 UTC by Tlax Tlax

Posted 20 years ago2003-07-07 16:35:04 UTC Post #637
Hej
I have problems with target_cdaudio, it is simple to set up, and it has a Name. Track: set to Track12
Radius: blank, and it trigged from a func_breakable, and it start play when it breaks.
The problem is, it is only playing track 1 from Half-Life cd. No difference if I have set track to any other track number, it plays only track 1?
Posted 20 years ago2003-07-07 20:36:07 UTC Post #638
I tried to duplicate this problem in a test map and it always seems to work properly. However, I noticed in your post that you say it is set to 'Track12'. When I typed that into my test map exactly as you posted it, I had the same problem you describe. There should be a space between Track and 12. There is a drop-down list available to use for picking tracks. If you are typing the name, try picking the track from the drop-down list instead. Let me know if this fixed it.
Posted 20 years ago2003-07-07 21:14:04 UTC Post #639
I have use the drop-down list to choose tracks 12.
And it the same if I choose a another tracks, it is only playing track 1
I leave out radius: set blank because it is trigged?
One more, I have the SP maps in HalfLife/Fall/maps and with a liblist.gam fil, but it shall not have any sense, or?
Posted 20 years ago2003-07-07 23:02:00 UTC Post #640
Hmmm, strange problem. You are correct to leave radius blank because the target_cdaudio is triggered by the func_breakable. Track 1 is actually silent, so you must be using 'development 2' when testing in order to know that the target_cdaudio is actually being triggered, right? If not, make sure the target-on-break is targetting the correct name. You could try making a small test map with a target_cdaudio triggered by a trigger_auto just to be sure your CD is working.
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