light.rad Created 10 years ago2013-07-16 22:01:06 UTC by alch1 alch1

Created 10 years ago2013-07-16 22:01:06 UTC by alch1 alch1

Posted 10 years ago2013-07-16 22:01:06 UTC Post #314230
hey guys.
I've got one problem.
I added some textures to light.rad file, but they doesn't glow.. What can be problems. All color codes writen corectly, I don't know what to do :(
Any suggestions?

p.s. sorry for my english
Posted 10 years ago2013-07-17 06:12:08 UTC Post #314238
Give us the content of lights.rad and also what textures did you use (transparent / decal / normal texture)?
Stojke StojkeUnreal
Posted 10 years ago2013-07-17 11:15:45 UTC Post #314246
its normal texture just simple green and blue texture without anything, like there is texture RED for example, so these ones are same :)

+0~GENERIC65 255 255 255 750
+0~GENERIC85 110 140 235 20000
+0~GENERIC86 255 230 125 10000
+0~GENERIC86B 60 220 170 20000
+0~GENERIC86R 128 0 0 60000
GENERIC87A 100 255 100 1000
GENERIC88A 255 100 100 1000
GENERIC89A 40 40 130 1000
GENERIC90A 200 255 200 1000
GENERIC105 255 100 100 1000
GENERIC106 120 120 100 1000
GENERIC107 180 50 180 1000
GEN_VEND1 50 180 50 1000
EMERGLIGHT 255 200 100 50000
+0~FIFTS_LGHT01 160 170 220 4000
+0~FIFTIES_LGT2 160 170 220 5000
+0~FIFTS_LGHT4 160 170 220 4000
+0~LIGHT1 40 60 150 3000
+0~LIGHT3A 180 180 230 10000
+0~LIGHT4A 200 190 130 11000
+0~LIGHT5A 80 150 200 10000
+0~LIGHT6A 150 5 5 25000
+0~TNNL_LGT1 240 230 100 10000
+0~TNNL_LGT2 190 255 255 12000
+0~TNNL_LGT3 150 150 210 17000
+0~TNNL_LGT4 170 90 40 10000
+0LAB1_W6D 165 230 255 4000
+0LAB1_W6 150 160 210 8800
+0LAB1_W7 245 240 210 4000
SKKYLITE 165 230 255 1000
+0~DRKMTLS1 205 0 0 6000
+0~DRKMTLGT1 200 200 180 6000
+0~DRKMTLS2 150 120 20 30000
+0~DRKMTLS2C 255 200 100 50000
+0DRKMTL_SCRN 60 80 255 10000
~LAB_CRT9A 225 150 150 100
~LAB_CRT9B 100 100 255 100
~LAB_CRT9C 100 200 150 100
~LIGHT3A 190 20 20 3000
~LIGHT3B 155 155 235 2000
~LIGHT3C 220 210 150 2500
~LIGHT3E 90 190 140 6000
C1A3C_MAP 100 100 255 100
FIFTIES_MON1B 100 100 180 30
+0~LAB_CRT8 50 50 255 100
ELEV2_CIEL 255 200 100 800
YELLOW 255 200 100 2000
RED 255 0 0 1000
BLUE 0 255 255 1000
GREEN 0 255 0 1000

Two last ones I wrote down my self, codes are ok, I don't know what to do ://
Posted 10 years ago2013-07-17 11:18:56 UTC Post #314247
Umm.. I thought maybe captial letters does any influence?? Or not??
Posted 10 years ago2013-07-17 11:41:54 UTC Post #314249
I think they do, but your brightness (1000) should be way higher. Look at the other brightness levels, it goes up to 50000.
Also make sure hlrad actually recognizes the lights file and processes the entries, so check your compile log.
The Mad Carrot The Mad CarrotMad Carrot
Posted 10 years ago2013-07-17 11:50:43 UTC Post #314250
No no no, brightness is everything okay. There's texture RED which is in halflife.wad and it's default texture in lights.rad so i use it very often and 1000 actually is pretty bright. I'll check if capital letters does any influence.
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